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Friday, June 14
 

6:00pm

XR Brain Jam: Kickoff
As a 48-hour event prior to the Festival, the XR Brain Jam is a collaborative event that pairs STEM researchers and game developers to explore how XR prototypes can be leveraged in myriad research settings. The game jam, co-hosted by Games for Change and Carnegie Mellon University’s Entertainment Technology Center, will take place June 14-16.

Learn more at xrbrainjam.org

Friday June 14, 2019 6:00pm - 9:00pm
Theresa Lang Community and Student Center
 
Saturday, June 15
 

8:30am

XR Brain Jam
As a 48-hour event prior to the Festival, the XR Brain Jam is a collaborative event that pairs STEM researchers and game developers to explore how XR prototypes can be leveraged in myriad research settings. The game jam, co-hosted by Games for Change and Carnegie Mellon University’s Entertainment Technology Center, will take place June 14-16.

Learn more at xrbrainjam.org

Saturday June 15, 2019 8:30am - 9:00pm
Theresa Lang Community and Student Center
 
Sunday, June 16
 

8:30am

XR Brain Jam: Conclusion
As a 48-hour event prior to the Festival, the XR Brain Jam is a collaborative event that pairs STEM researchers and game developers to explore how XR prototypes can be leveraged in myriad research settings. The game jam, co-hosted by Games for Change and Carnegie Mellon University’s Entertainment Technology Center, will take place June 14-16.

Learn more at xrbrainjam.org

Sunday June 16, 2019 8:30am - 6:00pm
Theresa Lang Community and Student Center
 
Monday, June 17
 

9:30am

Opening Remarks with Anne Gaines
Speakers
avatar for Anne Gaines

Anne Gaines

Dean for the School of the Arts, Media, and Technology, Parsons School of Design at the New School
Anne Gaines, artist and educator, lives and works in Brooklyn, New York. Her paintings focus on her local surroundings to show the everyday rhythm of her urban community. Gaines actively engages urban youth in art and design college preparation, and she is a member of CACNY, the College... Read More →


Monday June 17, 2019 9:30am - 9:45am
Mainstage - Tishman Auditorium

9:45am

Keynote - It's All Game Design
Game design is a scary thing for filmmakers past, but not for us filmmakers now. This is how game design persists in all forms of creative – and how a singular perspective still can reign true through it all.

Speakers
avatar for Jessica Brillhart

Jessica Brillhart

Founder, Vrai Pictures
Jessica Brillhart is an immersive director, writer, and theorist who is widely known for her pioneering work in virtual reality. She is the founder of the mixed reality studio, Vrai Pictures. Previously, Brillhart was the Principal Filmmaker for VR at Google where she worked with... Read More →


Monday June 17, 2019 9:45am - 10:15am
Mainstage - Tishman Auditorium

10:15am

Keynote - The Subversive Potential of XR in Fine Art and Public Access
What could idea activation look like in XR? Multidisciplinary artist Nancy Baker Cahill combines her fine art and social practice through her free, public art platform, the 4thWall app. Her projects seek to increase access to site-specific, collaborative public art in AR and to prompt dialogue and unlikely communities. In this talk, she explores the cultural value of inclusive creative expression and resistance.

Speakers
avatar for Nancy Baker Cahill

Nancy Baker Cahill

Founder, 4th Wall
Nancy Baker Cahill is a multi-disciplinary artist and founder of 4th Wall, a free AR app which invites users to place her art in 360 degrees anywhere in the world. She created the ongoing, collaborative, AR public art exhibition Coordinates, site-specific activations of artworks created... Read More →


Monday June 17, 2019 10:15am - 10:35am
Mainstage - Tishman Auditorium

10:35am

Keynote - The Transformative Potential of Immersive Technologies
This talk will summarize some of the most exciting affordances of virtual and augmented reality, spatial computing, and immersive storytelling that can be leveraged for the transformation of an individual's consciousness or collective culture. In the midst of great chaos and uncertainty, there are emerging technologies that can cultivate regenerative culture and provide us with embodied experiences of more optimistic speculative futures. Come hear about the frontiers of consciousness hacking, worldbuilding, & immersive storytelling.


Speakers
avatar for Kent Bye

Kent Bye

Producer, Voices of VR Podcast
Since May 2014, Kent Bye has conducted over 1000 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He's a philosopher, oral historian, & experiential journalist helping to define... Read More →


Monday June 17, 2019 10:35am - 10:55am
Mainstage - Tishman Auditorium

11:15am

Virtual Reality for Workplace Training
Immersive technologies like virtual reality (VR) provide a number of well-researched learning benefits. Dr. Casale will discuss how VR uniquely takes advantage of these best learning principles, offering a highly effective way to train in the workplace. 

Speakers
avatar for Dr. Michael Casale

Dr. Michael Casale

Chief Science Officer, STRIVR
Dr. Michael Casale is a cognitive neuroscientist whose academic research focused on understanding the biological underpinnings of learning and memory, in particular how to optimize training for a variety of learning situations. He has led multi-million dollar research projects aimed... Read More →


Monday June 17, 2019 11:15am - 11:35am
Room 105

11:15am

Virtual Reality For Reentry: Designing Immersion with Incarcerated and Returning Citizens
The journey home from prison often presents obstacle after obstacle for women, from seeking housing and employment to keeping up with parole demands. For some, stressful situations--like being in crowded spaces or losing custody over a child--can lead to unhealthy coping mechanisms that result in individuals getting sent back to prison. In this panel, we discuss the emotional and psychological challenges of reentry; the potential for immersive technologies to prepare women for these situations; our process of co-creating a VR curriculum with a women’s prison; and ethical considerations for designing with “captive users” who are too often silenced and exploited.

Moderators
avatar for Eric Gordon

Eric Gordon

Professor, Engagment Lab at Emerson College
Eric Gordon is a professor of civic media and the director of the Engagement Lab at Emerson College in Boston. His research focuses on building better interfaces between publics and civic organizations in a context of diminishing trust. He has co-designed interventions for large and... Read More →
avatar for Melissa Teng

Melissa Teng

Project Manager, Engagement Lab, Emerson College
Melissa Teng is a designer and research associate at the Engagement Lab at Emerson College. She is exploring therapeutic applications of virtual reality with incarcerated and returning citizens, focusing on collaborative and civic design processes. She received her MA in Media Design... Read More →

Speakers
avatar for Jennie Dul

Jennie Dul

Assistant Manager, Logixhealth
Jennie Dul is a dancer, actress, choreographer and hot pot enthusiastic. As a dancer, she specializes in hip hop dancing and has collaborated with Wellesley College on several workshops to put performances to empower young girls in the community. She also has a diverse range and is... Read More →
avatar for Barry Pousman

Barry Pousman

Director of Content Marketing and Digital Strategy, Institute for the Future
Barry Pousman works with the Institute for the Future, a not-for-profit think tank where he turns foresight into action through media. Prior to IFTF, Barry was CEO at Variable Labs, focusing on creating immersive training content. Barry is formerly a Chief Digital Strategist at the... Read More →
avatar for Lynn Lizotte

Lynn Lizotte

Deputy Superintendent, Massachusetts Department of Correction
Lynn Lizotte is the Deputy Superintendent at MA DOC's SouthMiddlesex Correctional Center (SMCC) in Framingham, MA. SMCC is a minimum/pre-release facility for female inmates. She has been in the corrections field for 20 years working in different capacities with both male and female... Read More →


Monday June 17, 2019 11:15am - 12:00pm
Mainstage - Tishman Auditorium

11:45am

Smileyscope: VR in Pediatrics, One Year Later
Since presenting at G4C last year, Smileyscope has proven the effectiveness of VR to mitigate the negative associations of needle procedures for kids.  Through clinical research we have validated the use of VR to mitigate pain and anxiety in the pediatric arena.  

Speakers
avatar for J Milligan

J Milligan

Creative Executive Producer, Two Moos
J is an Emmy, Peabody and Bafta award-winning interactive designer, writer and director, a steward of some of the world’s most beloved and trusted brands. He’s worked with world-class talent, technology and partners to create experiences that enrich the lives of kids and families... Read More →


Monday June 17, 2019 11:45am - 12:05pm
Room 105

12:15pm

Stopping Harassment Through Design
Brittan Heller was patient zero. As Jane Doe in one of the first anti-cyber harassment lawsuits, she learned how to stop trolls -- and has been helping the tech industry confront online abuse for over a decade. Come hear her describe the mechanics of digital targeting and learn how users, game designers, and AR/VR/XR content creators can create inclusive virtual environments.  

Speakers
avatar for Brittan Heller

Brittan Heller

Technology + Human Rights Fellow, Harvard Kennedy School
Brittan Heller works to make emerging tech more humane. She is one of the first technology and human rights fellows at Harvard's Carr Center, focusing on content and behavioral moderation in next-generation tech like gaming and AR/VR/XR. Heller is also a senior associate at CSIS's... Read More →


Monday June 17, 2019 12:15pm - 12:35pm
Mainstage - Tishman Auditorium

12:15pm

Meet the Funder: Kris Severson (HTC Viveport)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Kris Severson from HTC Viveport share insights in crafting compelling proposals that meet funding priorities.  Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival/XR4C Summit. 

Speakers
avatar for Kris Severson

Kris Severson

Director, Global Content Partnerships, HTC Viveport
Kris Severson is head of VR for Impact for HTC Vive. She is also head of global partnerships for HTC Viveport, specializing in gaming content. She started her career at Sony PlayStation, curating third party content for both both PS1 and PS2. She spent 12 years at Rockstar Games and... Read More →


Monday June 17, 2019 12:15pm - 12:45pm
7th Floor Teacher's Lounge

12:15pm

The Education Market: VR’s Best Hope?
For years, experts have been predicting that immersive technologies like AR and VR are on the cusp of breaking into the mainstream market. But despite the dazzling experiences that users may encounter when they first try a VR headset, industry reports suggest there continue to be signs of instability in the hardware marketplace, and that consumer demand hasn’t been as strong as anticipated. Perhaps the classroom is where AR and VR will really shine.
 
Children are enthusiastic about AR and VR, and teachers have expressed greater engagement around lessons that incorporate immersive media. But is it safe? How are these technologies being deployed in the classroom – are teachers receiving the training and support they need to implement successful lessons? What happens when the novelty wears off? And as AR and VR continue to gain traction in the education marketplace, how can we ensure equitable access to these learning experiences for all students?

Moderators
avatar for David Kleeman

David Kleeman

SVP, Global Trends, Dubit
Strategist, analyst, connector — David Kleeman has led the children’s media industry in developing sustainable, child-friendly practices for 30+ years. He is SVP, Global Trends for strategy/research consultancy and digital studio Dubit.David is passionate about media’s potential... Read More →

Speakers
avatar for Brooke Morrill

Brooke Morrill

Director of Education, Schell Games
Brooke Morrill, Ph.D., is the Director of Education at Schell Games where she uses her expertise in behavioral science, psychology, and research to bolster the impact of and engagement in the company’s transformational games. She also identifies and secures project funding in both... Read More →
avatar for S. Craig Watkins

S. Craig Watkins

Professor, The University of Texas at Austin
S. Craig Watkins is the Founding Director of the Institute for Media Innovation (IMI) and the incoming Ernest S. Sharpe Centennial Professor in the Moody College of Communication at The University of Texas at Austin. An internationally recognized expert in media, Watkins is the author... Read More →
avatar for Michael Preston

Michael Preston

Executive Director, Joan Ganz Cooney Center at Sesame Workshop
Michael Preston, PhD is the Executive Director of the Joan Ganz Cooney Center at Sesame Workshop, a research and innovation lab that works to advance children's learning and health in the digital age. Previously he led K-12 computer science efforts at CSforALL and CSNYC, digital learning... Read More →
avatar for Dr. Bruce Homer

Dr. Bruce Homer

Associate Professor, The Graduate Center, CUNY
Bruce D. Homer is Associate Professor and Executive Officer (Chair) of Educational Psychology at the Graduate Center of City University of New York, where directs the Child Interactive Learning and Development (CHILD) Lab. Dr. Homer’s research investigates children’s acquisition... Read More →


Monday June 17, 2019 12:15pm - 1:00pm
Room 105

12:40pm

Keynote - Waking Up to a New Reality: Building a Responsible Future for XR
Despite its potential to provide tremendous economic and social benefits, extended reality (XR) carries new physical, mental and social risks that require business leaders to proactively design, build and deploy XR tools and business models responsibly from the start, according to a new report from Accenture.

This presentation will provide an overview of new research findings for XR across various industries, including the opportunities, challenges and key actions organizations should take going forward to succeed.

Speakers
avatar for Rori DuBoff

Rori DuBoff

Managing Director, Head of Content Innovation & XR Strategy, Accenture Interactive
Rori is a strategic and innovations thought leader in the extended reality (XR) space, spanning VR & AR experiences. In her current role as head of content innovation at Accenture Interactive, Rori focuses on strategically applying immersive technologies for business and brand transformation.Rori... Read More →


Monday June 17, 2019 12:40pm - 1:00pm
Mainstage - Tishman Auditorium

2:00pm

Fighting Addiction With Immersive Technology and AI
The opioid crisis requires rethinking traditional addiction treatments. XR has the power to target the behavioral foundations of addiction by letting patients engage with novel treatments in their natural environments. Applying machine learning to the wealth of data generated by XR enables real-time identification and even prediction of drug cravings. This talk will review the state of XR addiction treatments, explain how XR can transform behavioral therapies, and discuss exciting future directions for the field.

Speakers
avatar for Aldis Sipolins

Aldis Sipolins

Immersive Technology Research Lead, Draper Laboratories
Aldis is an immersive technology researcher who applies principles of design and cognitive neuroscience to change human behavior. Aldis received a PhD in Visual Cognition and Human Performance from the University of Illinois at Urbana-Champaign in 2015, where he founded a VR research... Read More →


Monday June 17, 2019 2:00pm - 2:20pm
Room 105

2:00pm

Funding in XR
Let’s face it: producing XR can be expensive. Whether it’s 360 video or interactive mixed reality, quality experiences require healthy budgets. But as these media mature, how and where are creators generating funds to produce their work? This panel brings together top decision-makers to explore the processes they have used and encountered to get experiences the funding they need.

Moderators
avatar for Adaora Udoji

Adaora Udoji

Director of Innovation and Venture Programs, RLab
ADAORA’s expertise is emerging technology. She helps corporations build products, teams, and services, she helps startups grow their businesses, investors identify new opportunities, and audiences around the world understand how new tech can work. Currently, she is the Director... Read More →

Speakers
avatar for Marcie Jastrow

Marcie Jastrow

SVP of Immersive Media, Technicolor
Marcie Jastrow is an industry veteran with over 20 years in the Entertainment business.Currently the SVP of Immersive Media at Technicolor, as well as the Head of the Technicolor Experience Center (TEC), Marcie is dedicated to bringing artists, technologists, and partners together... Read More →
avatar for Kris Severson

Kris Severson

Director, Global Content Partnerships, HTC Viveport
Kris Severson is head of VR for Impact for HTC Vive. She is also head of global partnerships for HTC Viveport, specializing in gaming content. She started her career at Sony PlayStation, curating third party content for both both PS1 and PS2. She spent 12 years at Rockstar Games and... Read More →
avatar for Dr. David Miller

Dr. David Miller

Program Director, National Institutes of Health
Dr. David Miller is a Program Director at the NIH's National Cancer Institute, the federal government's principal agency for funding cancer research, training, and technology development. Dave has led multiple NIH programs supporting the development of data science software tools... Read More →
avatar for Steve Oyer

Steve Oyer

Managing Director, i(x) investments
Steve Oyer is a Managing Director of i(x) investments where leads the Family Impact platform and serves on the firm’s investment committee. Steve brings 35 years of business and investment experience to i(x). He most recently was a Senior Vice President at Lazard Asset Management... Read More →


Monday June 17, 2019 2:00pm - 2:45pm
Mainstage - Tishman Auditorium

2:30pm

Creating Empathy in VR Experiences
Illya is a writer, director, artist and interactive storyteller. Shaped by her experiences as a physician, her artistic practice explores embodiment, identity, and belief in a media inundated and increasingly virtual world. Cyril Tsiboulski is her longtime artistic partner. Their online works, Reconstructing Mayakovsky and Queerskins: a novel are taught frequently on a university level as notable examples of digital literature. Queerskins: a love story, their first VR experience, premiered at The Tribeca Film Festival in 2018. They are recipients of grants from The Sundance Institute/Arcus Foundation, The Tribeca Film Institute/MacArthur Foundation, and The Peter Reed Foundation.

Speakers
avatar for Illya Szilak

Illya Szilak

Writer & Director, Cloudred
Illya is a writer, director, artist and interactive storyteller. Shaped by her experiences as a physician, her artistic practice explores embodiment, identity, and belief in a media inundated and increasingly virtual world. Cyril Tsiboulski is her longtime artistic partner. Their... Read More →


Monday June 17, 2019 2:30pm - 2:50pm
Room 105

3:00pm

Fireside Chat: Marcie Jastrow and Jesse Damiani
Join Marcie Jastrow and Jesse Damiani for a conversation on the immersive industry and future of XR!

Speakers
avatar for Jesse Damiani

Jesse Damiani

Editor-at-Large, VRScout
Jesse is an entrepreneur, advisor, journalist, curator, educator, and public figure in emerging technology. He is Editor-at-Large of VRScout, a Contributor at Forbes, Series Editor of Best American Experimental Writing, and CEO of Galatea, a screenwriting and project management tool... Read More →
avatar for Marcie Jastrow

Marcie Jastrow

SVP of Immersive Media, Technicolor
Marcie Jastrow is an industry veteran with over 20 years in the Entertainment business.Currently the SVP of Immersive Media at Technicolor, as well as the Head of the Technicolor Experience Center (TEC), Marcie is dedicated to bringing artists, technologists, and partners together... Read More →


Monday June 17, 2019 3:00pm - 3:20pm
Mainstage - Tishman Auditorium

3:00pm

Meet the Funder: Cezara Windrem (AARP Innovation Labs)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Cezara Windrem from AARP Innovation Labs share insights about Alcove VR and how your VR projects can meet priorities for funding and publication in Alcove.  Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival/XR4C Summit. 

Speakers
avatar for Cezara Windrem

Cezara Windrem

Innovation Catalyst, Head of VR, AARP Innovation Labs
Cezara is an emerging technologies leader, innovation and product executive employing immersive media and spatial computing to create valuable solutions to issues people face as they age. Creator of Alcove, the VR platform that brings together the intergenerational family connection... Read More →


Monday June 17, 2019 3:00pm - 3:30pm
7th Floor Teacher's Lounge

3:00pm

Project Briefs: Female Founders
In our Female Founders project briefs, we'll hear from the pioneering entrepreneurs who are working to bring new visions of XR to life. They will share their motivations behind launching their startups and insights gained along the way. Through their experiences, we'll learn how they are using XR to address areas such as education, mindfulness, inclusion, representation, and user-generated content.

Morgan Mercer
Vantage Point

Cortney Harding
Friends With Holograms

Dumeetha Luthra
How a War Correspondent Became an Entrepreneur Around Mindfulness

Skye Von
Decolonizing Storytelling

Vassiliki Khonsari
iNK Stories

Speakers
avatar for Morgan Mercer

Morgan Mercer

CEO, Vantage Point
Morgan Mercer is the founder of the immersive enterprise training company, Vantage Point. Vantage Point's immersive training platform leverages standalone Virtual Reality in conjunction with ML and AI, and offers training modules focused around Soft Skills development, including Workplace... Read More →
avatar for Cortney Harding

Cortney Harding

Founder, Friends with Holograms
Cortney Harding is the founder and CEO of Friends With Holograms and a leading expert in creating immersive, impactful VR, AR and MR training experiences. An early leader in the extended reality space, she has created award-winning work for high profile clients like Accenture, Verizon... Read More →
avatar for Dumeetha Luthra

Dumeetha Luthra

Founder, Take-Pause
Imagine a world where we learn social emotional intelligence alongside reading and writing. Dumeetha Luthra was inspired to create that world and established Take-Pause after years as an award-winning BBC war correspondent. She witnessed first hand the worst we can do to ourselves... Read More →
avatar for Skye Von

Skye Von

Founder & CEO, Howl For Change & little GIANT Wolf
Skye's passion is to decolonize storytelling and help everyone discover and harness the power of storytelling to create positive impact for themselves.  She does this through transmedia story experiences that promote communal storytelling and audience participation with her content... Read More →
avatar for Vassiliki Khonsari

Vassiliki Khonsari

Co-Founder / Director / Producer, iNK Stories
Director/Producer/Co-Founder of iNK Stories––the award winning interactive storytelling studio Fast Company calls an “innovation agent”. Known for paving the way for a new wave of cinematic participatory experiences recent titles include the genre defining location based multi-sensory... Read More →


Monday June 17, 2019 3:00pm - 3:50pm
Room 105

3:20pm

Techniques to Transform Online Cultures
No one wants their social platforms to be filled with bullies and anti-social behavior, yet it can be hard to know how to develop a culture that promotes and rewards good behavior. Existing culture can be difficult to change. However, creators have more control than they might think. Rather than relying solely on codes of conduct or live moderators to police negative behaviors, understanding and harnessing culture tools can give you  power to increase pro-social behavior.  This talk will cover ways to systematically examine what an online space's default culture is, and specific techniques to make them more inclusive, welcoming, and desirable to users.

Speakers
avatar for Jessica Outlaw

Jessica Outlaw

Head of Research, The Extended Mind
Jessica Outlaw, M.S., is a culture and behavior researcher in immersive tech and the founder of The Extended Mind. She uses behavioral science to help XR companies build and test experiences.  She does research in digital worlds, app design, and gives trainings to new and experienced... Read More →


Monday June 17, 2019 3:20pm - 3:40pm
Mainstage - Tishman Auditorium

4:00pm

Meet the Funder: Justin Hendrix (NYC Media Lab/RLab)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Justin Hendrix from NYC Media Lab share insights in crafting compelling proposals that meet funding priorities.  Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival/XR4C Summit.  

Speakers
avatar for Justin Hendrix

Justin Hendrix

Executive Director, NYC Media Lab
Justin Hendrix is Executive Director of NYC Media Lab, a public-private partnership between the City’s industry and its universities to drive emerging media and technology innovation and entrepreneurship, and the founding Executive Director of RLab, a new 16,500 square foot facility... Read More →


Monday June 17, 2019 4:00pm - 4:30pm
7th Floor Teacher's Lounge

4:00pm

Narrative and the Power of VR
Atlas V and Archer’s Mark, the creative forces behind award-winning VR experiences Vestige and Notes on Blindness, discuss how the use of personal non-fiction narratives in VR can help audiences re-engage with challenging emotional, social and cognitive issues through the use of new technology. Now partnering with Princeton’s Program on Science and Global Security, the team will explore how these techniques can be used to reenergize the public debate on the threats posed by nuclear weapons in the twenty-first century.

Moderators
avatar for Susanna Pollack

Susanna Pollack

President, Games For Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →

Speakers
avatar for Pierre Zandrowicz

Pierre Zandrowicz

Co-Founder / Creative Producer, ATLAS V
Pierre Zandrowicz is a director whose passion lies in visual narration. He has been directing for over ten years (short films, clips, ads), first at FatCat Films (2005-2015), and then after at Premier Heure (2015-2017) where he co-founded Okio--a studio specializing in virtual reality--with... Read More →
avatar for Tamara Patton

Tamara Patton

PhD Candidate, Princeton University
Tamara Patton is a doctoral student in Princeton University's Program on Science and Global Security. Her research centers on nuclear arms control and disarmament measures, including working with virtual reality environments to design and simulate possible approaches for countries... Read More →
avatar for Steve Jamison

Steve Jamison

Founder / MD, Archer's Mark
Steve Jamison is the co-founder of UK production studio Archer's Mark, which he established in 2009 with partner Mike Brett.The company has a reputation for creating strongly-authored work across a range of platforms from digital content and advertising to feature films and interactive... Read More →


Monday June 17, 2019 4:00pm - 4:30pm
Mainstage - Tishman Auditorium

4:00pm

XR Brain Jam Project Pitches
Join us for the conclusion of our XR Brain Jam. Games for Change will feature some of the best XR prototypes built during the two-day Jam immediately preceeding the XR4C Summit! Participating teams of XR developers and STEM researchers will showcase their experiences and give insights into the development process.

Monday June 17, 2019 4:00pm - 4:45pm
Room 105

4:30pm

smokeSCREEN VR: A Partnership for Social Change
As one of its first inaugural research projects to sponsor, Oculus Education partnered with the play4REAL Lab at Yale to develop and evaluate smokeSCREEN VR, the first VR intervention focused on JUUL/E-cigarette prevention for teens. With encouraging early findings, the team will conduct a randomized controlled trial of the game in 2019. In this session, Kimberly Hieftje, PhD of play4REAL and Cindy Ball of Oculus Education will talk about their partnership and project highlights, including early pilot-study findings, next steps, and the value of these types of collaborations in contributing to the ever-expanding field of virtual reality research and education.

Speakers
avatar for Dr. Kimberly Hieftje

Dr. Kimberly Hieftje

Director, play4REAL Lab at the Yale Center for Health & Learning Games
Kimberly Hieftje, PhD, is a Research Scientist at the Yale School of Medicine and Deputy Director of the Yale Center for Health & Learning Games, which focuses on the development and evaluation of videogame interventions for health prevention and promotion, behavior change, and education... Read More →


Monday June 17, 2019 4:30pm - 4:50pm
Mainstage - Tishman Auditorium

4:30pm

Meet the Funder: Amy Coveny (G4C Accelerator/Quake Capital)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Amy Coveny from Quake Capital and the recently announced Games for Change Accelerator share insights in crafting compelling proposals that meet funding priorities.  Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival/XR4C Summit.  

Speakers
avatar for Amy Coveny

Amy Coveny

Managing Partner (NYC), Quake Capital
Amy Coveny has extensive experience building revenue, products, and market strategies for startup companies. Since the beginning of her career at the newly-launched Fox News Channel, she has contributed to six acquisitions, three IPOs, and two early-stage fundraising cycles. During... Read More →


Monday June 17, 2019 4:30pm - 5:00pm
7th Floor Teacher's Lounge

5:00pm

VR for Advocacy
Join Tyler Gates as he discusses how organizations are using the power of immersive technology to engage and evoke empathy within stakeholders and members on the Hill to deliver context for and alter their mindsets on advocacy issues.



Speakers
avatar for Tyler Gates

Tyler Gates

Managing Principal, Brightline Interactive
Tyler is the Managing Principal at Brightline Interactive and President of the DC Chapter of the VR/AR Association. He is a visionary for the applications of VR/AR technology for training, enterprise and branding solutions. His technological prowess in conjunction with his aptitude... Read More →


Monday June 17, 2019 5:00pm - 5:20pm
Room 105

5:00pm

Virtual Art in the Real World
Virtual and Augmented Reality are paving the way for unprecedented artistic expression, allowing for a new relationship to emerge between artist and audience. This panel turns to practicing artists to discuss their processes for taking art from idea to showcase in the real world, methods of discovery and experimentation, and their visions for the role XR will play in the future of art.

Moderators
avatar for Jesse Damiani

Jesse Damiani

Editor-at-Large, VRScout
Jesse is an entrepreneur, advisor, journalist, curator, educator, and public figure in emerging technology. He is Editor-at-Large of VRScout, a Contributor at Forbes, Series Editor of Best American Experimental Writing, and CEO of Galatea, a screenwriting and project management tool... Read More →

Speakers
avatar for Nancy Baker Cahill

Nancy Baker Cahill

Founder, 4th Wall
Nancy Baker Cahill is a multi-disciplinary artist and founder of 4th Wall, a free AR app which invites users to place her art in 360 degrees anywhere in the world. She created the ongoing, collaborative, AR public art exhibition Coordinates, site-specific activations of artworks created... Read More →
avatar for Carrie Able

Carrie Able

Visual Artist / Poet / Musician / VR Creator
Carrie Able is a Brooklyn based visual artist, poet, musician and virtual reality creator. She has exhibited extensively from the Honolulu Museum of Art to the Toledo Museum of Art and has been printed in publications such as the National Geographic Traveler.  Private collections... Read More →
avatar for Marjan Moghaddam

Marjan Moghaddam

Professor, LIU Brooklyn
Marjan Moghaddam is an award-winning, pioneering and influential digital artist/animator who has been exhibiting her art in galleries, museums, festivals and the net, for several decades. She has been in Siggraph Computer Animation Festival and Art Gallery four times, and has been... Read More →
avatar for Ken Perlin

Ken Perlin

Professor of Computer Science, New York University
Ken Perlin is a professor in the Department of Computer Science at NYU, where he directs the Future Reality Lab. Research interests include future reality, graphics and animation, user interfaces and education. He is chief scientist at Tactonic Technologies and Holojam Inc, and is... Read More →
avatar for Sougwen Chung

Sougwen Chung

Artist
Sougwen 愫君 Chung is a Chinese-born, Canadian-raised artist and (re)searcher based in New York. Chung's work explores the mark-made-by-hand and the mark-made-by-machine as an approach to understanding the dynamics of humans and systems. Chung is a former research fellow at MIT’s... Read More →


Monday June 17, 2019 5:00pm - 5:45pm
Mainstage - Tishman Auditorium

5:30pm

Game Design Thinking for Civic Engagement
We live in a moment of declining civic engagement and flourishing participatory culture. The question this session will explore is: How might games better enable individuals to connect with - and contribute to - the social movements they care about? Participants will learn how we’re using game design thinking with activists in Wisconsin to co-design a new civic engagement game. We’ll conclude by collectively brainstorming ideas that leverage game design thinking to empower grassroots organizing.

Speakers
avatar for Libby Falck

Libby Falck

Graduate Student, MIT
Libby Falck is a researcher at MIT and the founder of Forward Labs, a civic technology and consulting firm that specializes in applying educational game design to grassroots organizing. Libby was previously the founder of ChangeX Education, a maker education consultant at Autodesk... Read More →


Monday June 17, 2019 5:30pm - 5:50pm
Room 105

6:00pm

Keynote - Designing Future Realities
Robin Hunicke is the co-founder and CEO of Funomena, and independent game studio located in the heart of downtown San Francisco. Known for creating uniquely engaging games for both traditional and emerging platforms, Funomena’s first commercial release Luna will come to PlayStation and PSVR in the fall of 2018. Robin has been designing games for over 20 years, and has a background in production as well as computer science, fine art and game studies. Best known for her work on the award-winning PS3 title Journey, her past titles include The Sims2, MySims, and Steven Spielberg’s Boom Blox series for the Nintendo Wii. Recognized in 2018 as one of the top 10 most influential Woman in Games, Robin is an evangelist for diversity of thought and participation in game design and game culture, and speaks internationally on the topic of games, innovation, diversity and inclusion. As part of her continued outreach, Robin founded the Arts, Games & Playable Media BA program at UC Santa Cruz in 2014. An Associate Professor within the Arts Division, she also runs the Digital Arts and New Media MFA program. Robin is dedicated to expanding the reach of games, broadening the topics they engage with and the exploring the technologies on which they can be made.

Speakers
avatar for Robin Hunicke

Robin Hunicke

Cofounder & CEO, Funomena
Robin Hunicke is the co-founder and CEO of Funomena, and independent game studio located in the heart of downtown San Francisco. Known for creating uniquely engaging games for both traditional and emerging platforms, Funomena’s first commercial release Luna will come to PlayStation... Read More →


Monday June 17, 2019 6:00pm - 6:20pm
Mainstage - Tishman Auditorium

6:20pm

Keynote - The Many Ways That XR Technology is Transforming, Localizing, and Personalizing Healthcare
XR technology is transforming healthcare. XR-enabled platforms can shift the locus of clinical care from the hospital and the clinic to the home and the workplace and, via improved analytics, provide tools and systems that enable personalized medicine. Individualized health and wellness protocols as well as treatment plans can be provided via portable systems that integrate wearable sensors, XR, and AI technologies to effectively promote adherence and encourage healthy lifestyles. As the cost of healthcare rises, wearable systems integrated with XR based systems will enable effective telemedicine platforms that reduce the costs of care delivery and improve clinical efficiency.

Speakers
avatar for Dr. Walter Greenleaf

Dr. Walter Greenleaf

Distinguished Scholar, Stanford University Virtual Human Interaction Lab
Dr. Walter Greenleaf, an early pioneer in digital medicine and virtual reality technology, is a research neuroscientist and medical product developer working at Stanford University.  Walter is currently a Distinguished Visiting Scholar at Stanford’s Virtual Human Interaction Lab... Read More →


Monday June 17, 2019 6:20pm - 6:40pm
Mainstage - Tishman Auditorium

6:40pm

Keynote - How Diversity in Spatial Computing Inspires Change
As technology has become more mobile, it’s become increasingly more inclusive. With spatial computing comes a new and robust feature set that allows for empathetic experiences and interactions with the digital. Diverse teams, equipped with a deep understanding of the needs of their communities, are leveraging this new computing paradigm to create meaningful change. This talk will explore how Magic Leap is working with these diverse teams to foster a new wave of inclusive applications.  

Speakers
avatar for Tricia Katz

Tricia Katz

Developer Evangelism Lead, Magic Leap
Tricia Katz leads the Developer and Creator Evangelism team at Magic Leap where she helps educate creators across the globe on how to build spatial computing experiences and bring their ideas to life. She is a 4x SXSW speaker, the recipient of the Austin Under 40 Technology Award... Read More →


Monday June 17, 2019 6:40pm - 7:00pm
Mainstage - Tishman Auditorium
 
Tuesday, June 18
 

9:30am

Opening Remarks with Anne del Castillo
Speakers
avatar for Anne del Castillo

Anne del Castillo

Commissioner, MOME
Anne del Castillo is the commissioner of the New York City Mayor's Office of Media and Entertainment (MOME). She joined the agency in 2014 as director of legal affairs and was appointed to chief operating officer and general counsel in 2015. As a senior member of the executive team... Read More →


Tuesday June 18, 2019 9:30am - 9:45am
Mainstage - Tishman Auditorium

9:45am

Keynote - Extraordinary Actions Come from Ordinary Ideas
Description: In order for there to be real change in the world, we have to engage and empower ordinary people to do extraordinary things. With the right information and resources, anyone has the capacity to create impact in their community and even around the world. The next step is to bring those people together and create a network for change. Let's talk about how we're making that happen.

Speakers
avatar for Michael Strautmanis

Michael Strautmanis

Chief Engagement Officer, Obama Foundation
As Chief Engagement Officer, Mike oversees community affairs and strategic partnerships for the Obama Foundation. He engages with local Chicagoans on plans for the Obama Presidential Center and the Foundation’s mission to inspire, empower, and connect people to change their world... Read More →


Tuesday June 18, 2019 9:45am - 10:15am
Mainstage - Tishman Auditorium

10:15am

Keynote - Build a Better Gaming Community
As games become more accessible than ever, it's imperative for the gaming communities that support them to follow suit. Join Leo Olebe, Global Director, Games Partnerships at Facebook, as he explores how healthy gaming communities are helping to build community and bring about positive change in the world.


Speakers
avatar for Leo Olebe

Leo Olebe

Global Games Partnerships, Facebook
Leo leads global games partnerships at Facebook, with teams based in Menlo Park, London and Singapore. A veteran executive with nearly 20 years of experience from management consulting to brand management and strategic partnerships, he has worked on driving strategy, business development... Read More →


Tuesday June 18, 2019 10:15am - 10:45am
Mainstage - Tishman Auditorium

11:15am

Immersive Entertainment for Change
The tools and methodologies that support Immersive Entertainment are finally vetted and validated enough that they can be applied beyond entertainment to mission critical domains.  Medicine, education, therapy, training, and fitness, will never be the same.  Come on a lightning tour through the latest examples of Immersive Entertainment supporting change.

Speakers
avatar for Brent Bushnell

Brent Bushnell

CEO, Two Bit Circus
Brent Bushnell is the CEO of Two Bit Circus, an LA-based experiential entertainment company that operates a network of micro-amusement parks. He’s chairman of the non-profit Two Bit Circus Foundation which deploys STEAM-based programs to inspire students about invention and facilitates... Read More →


Tuesday June 18, 2019 11:15am - 11:35am
Mainstage - Tishman Auditorium

11:15am

Museum of Me: Exploring Identity with What Remains of Edith Finch
There are currently few developmentally appropriate methods for engaging teens in their own social and emotional learning in educational settings. Commercial video games offer rich, mediated, interactive narrative experiences that can be integrated into the classroom to support teen students’ core academic knowledge as well as their social and emotional resilience. This panel will describe how and why educators used the award-winning video game and digital “museum,” and “What Remains of Edith Finch,” as the basis for a curricular unit to engage high school students in building literacy skills as well as key aspects of resilience including autonomy and self-awareness.

Speakers
avatar for Dr. Matthew Farber

Dr. Matthew Farber

Assistant Professor, University of Northern Colorado
Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. He has been invited to the White House, to keynote for UNESCO, and he has been interviewed by NPR, USA Today, and The Wall Street Journal. With Karen Schrier... Read More →
avatar for Dr. Susan Rivers

Dr. Susan Rivers

Executive Director & Chief Scientist, iThrive Games
Susan Rivers, PhD, is Executive Director and Chief Scientist of iThrive Games. iThrive is building a network dedicated to using and designing meaningful games with and for teens to support their thriving. She passionately believes that game design and play are powerful tools for learning... Read More →
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College/York University
Paul Darvasi is an educator, game designer, speaker, writer, and PhD candidate whose work looks at the intersection of games, culture and learning. His research explores how commercial video games can be used as texts for critical analysis by adolescents, and he has worked with UNESCO... Read More →


Tuesday June 18, 2019 11:15am - 11:35am
Room 105

11:15am

How to Talk About Games, Today
In yet another year where video games have been blamed for violence, the World Health Organization included “gaming disorder” in the International Classification of Disease proposed updates, and news media implicated video games as a leading factor in unemployment. How do we talk about the work they do? This fast paced, information-rich collection of mini-talks and Q&A provides attendees with the tools to have a meaningful dialogue about games, evidence of their benefit and the critique of their harm. It exposes the research, politics, and practicalities of the global games community.

Moderators
avatar for Lindsay Grace

Lindsay Grace

Knight Chair, University of Miami
Lindsay Grace is a Knight Chair at the University of Miami. He was founding director of the American University Game Lab and Studio. His work has been awarded by the Games for Change Festival, the Digital Diversity Network, Black Enterprise and others. He has given talks at the Game... Read More →

Speakers
avatar for Dr. Mia Consalvo

Dr. Mia Consalvo

Professor, Concordia University
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She has most recently completed the book Real Games: What's Legitimate and What's Not in Contemporary Videogames, co-written with Christopher A. Paul. Mia runs the... Read More →
avatar for Roger Altizer

Roger Altizer

Director, Therapeutic Games and Apps Lab, Queensland University of Technology
Roger Altizer, Jr. is the co-founder of the Entertainment Arts and Engineering, the Director of Digital Medicine for the Center for Medical Innovation, and the founding Director of The GApp lab (Therapeutic Games and Apps) at the University of Utah. He works in serious and medical... Read More →
avatar for Andy Phelps

Andy Phelps

Professor, Rochester Institute of Technology
Andrew "Andy" Phelps is a professor at the Human Interface Technologies Laboratory NZ (HITLabNZ) within the College of Engineering at the University of Canterbury. He also serves as a Professor of Art & Design at the Rochester Institute of Technology (RIT). He is the founder of the... Read More →


Tuesday June 18, 2019 11:15am - 12:00pm
Starr Foundation

11:45am

Beyond the Empathy Games 101: Digging Deep into Empathy, Ethics, and Design
Games which provide players the opportunity to experience profound and deeply emotional experiences are often labeled as “empathy games.” While the goal of crafting these kinds of experiences is frequently to evoke feelings of connection, there remains significant moral and ethical considerations. Is asking someone to experience another person’s trauma permissible in the name of empathy? How are we thinking about the ethics around creating immersive, potentially traumatic experiences? This talk will delve into the psychological construct of empathy, discuss how empathy maps to the design process, and share core questions to consider when designing in the name of empathy.

Speakers
avatar for Kelli Dunlap

Kelli Dunlap

Director of Mental Health Research and Design, iThrive Games
Kelli Dunlap, PsyD is the director of mental health research and design at iThrive Games. As a psychologist and game designer, she leads on the design and implementation of the organization’s mental health initiatives including conducting research, publishing academic articles... Read More →


Tuesday June 18, 2019 11:45am - 12:05pm
Room 105

11:45am

Project Briefs: Impacting Impact - Maximizing Your Game's Reach, Stickiness, and Sustainability
To achieve success in education gaming, developers must focus first and foremost on creating unique approaches to learning to inspire students and educators alike. In today’s landscape, that often means hyper-personalized, adaptive and measurable. With that comes a fear about data use from stakeholders who live near and far from the classroom, including parents, advocates and legislators, and that fear has been strong enough to derail even the most well-funded businesses. Learn what it takes to navigate this environment safely, building a foundation for success today, building trusting partnerships with schools and a pathway to growth in the future.

Building a great game for change is a challenge. Maximizing its impact is also a challenge! Come learn from teams about the work they've done to increase the reach, stickiness, and sustainability of their games. How can we more effectively distribute our games, maximize their audience, lengthen their lifespan, and make them more personal?

Moderator: Mark DeLoura

Clara Prieto
Designing for Inclusive Play: How to build games for everyone

Emma Cofer
Designing for Inclusive Play: How to build games for everyone

Shannon Frederick Meneses & Peter Stidwill
“Game of the Year”: Sharing Six Years of Learning

Linnette Attai
Personalization and Privacy: Innovating in the Age of Compliance

Brian Alspach
The Fundamental Equation of Games in the Classroom

Moderators
avatar for Mark DeLoura

Mark DeLoura

Executive Director, Level Up Games
Mark DeLoura is a game technology and education consultant, and passionate proponent of K-12 computer science education and games for learning. He worked as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy during the Obama administration... Read More →

Speakers
avatar for Peter Stidwill

Peter Stidwill

Executive Producer, FableVision Studios
As FableVision’s Executive Producer, Peter leads the company’s effort to manage multiple animations, games, websites, videos, and museum exhibits simultaneously. He oversees the staffing of the creative studio, ensuring that teams are set up to meet the varied needs of all projects... Read More →
avatar for Clara Prieto

Clara Prieto

Global Brand Marketing Manager, Google
Clara Prieto joined Google in 2011 where she has a wide ranging experience working across different countries, industries and products. She currently leads global branding for Google Play and for the last year she has been heading the Change the Game Initiative which aims to make... Read More →
avatar for Emma Cofer

Emma Cofer

Lead Brand Strategist, Platforms & Ecosystems, Google
Emma Cofer is Lead Brand Strategist for Google's Platforms & Ecosystems team, working to connect user insights to brand opportunities across Android, Google Play, Chrome, and Chrome OS / Chromebook. Previously, Emma worked in brand strategy consulting for nearly a decade, most recently... Read More →
avatar for Shannon Frederick Meneses

Shannon Frederick Meneses

Executive Producer, Learning Games Network
Shannon Frederick Meneses is Executive Producer at Learning Games Network. She has worked in the educational technology industry for 20 years, working on projects ranging from engaging and playful games to complex and content rich websites and applications. Before Learning Games Network... Read More →
avatar for Linnette Attai

Linnette Attai

President, PlayWell, LLC
Linnette Attai is founder of the global compliance consulting firm PlayWell, LLC, providing strategic guidance around the complex obligations governing data privacy, marketing, and content. Linnette has over 25 years of experience navigating compliance challenges, building organizational... Read More →
avatar for Brian Alspach

Brian Alspach

Executive Vice President, E-Line Media
Brian is Executive Vice President and a founding team member at E-Line Media, a video game developer and publisher passionate about harnessing the power of games to help players understand and shape the world. Brian leads E-Line's educational efforts with a particular focus on helping... Read More →


Tuesday June 18, 2019 11:45am - 12:35pm
Room 104

12:00pm

Keynote - The Ethics of Video Games
Beyond the regular (and mostly exaggerated) attacks the game industry is getting regarding addiction or violence, it is important for game developers to get a clear understanding of their ethical responsibilities as content providers, especially when designing games with a purpose beyond mere entertainment. This talk proposes to analyze what are the potential problems video games can create, more specifically regarding addiction and dark patterns (without the fear-mongering).

Speakers
avatar for Celia Hodent

Celia Hodent

Independent Game UX Consultant
Celia Hodent is recognized as a leader in the application of user experience & cognitive science in the game industry. Celia holds a PhD in psychology & has over ten years of experience in the development of UX strategy in game studios, through her work at Ubisoft, LucasArts, and... Read More →


Tuesday June 18, 2019 12:00pm - 12:20pm
Mainstage - Tishman Auditorium

12:15pm

How to Make Things Fun: From Disaster Preparedness to Transportation Infrastructure, Voter Education to Circular Economies
As game and experience designers, we are often tapped to “make things fun”. While there is no secret recipe, there are key strategies and insights that can lead to excellent design. Based out of IDEO’s Play Lab, Jenny Gottstein works with clients in a wide range of industries to leverage play as a tool for innovation, resilience, engagement and creative problem-solving. She will be sharing case studies and tools for moving beyond points, badges and leaderboards, and turning even the most dry or overwhelming issues into an experience that is memorable, engaging and fun.

Speakers
avatar for Jenny Gottstein

Jenny Gottstein

Experience Design Lead in the Play Lab, IDEO
Jenny is an Experience Designer in IDEO's Play Lab where she designs products, services, environments, and experiences to be more engaging, sustainable and enjoyable. Recognized in Forbes 30 Under 30 for game design, she is passionate about developing engagement, resilience, and creative solutions through play. When she... Read More →


Tuesday June 18, 2019 12:15pm - 12:35pm
Room 105

1:00pm

ETC Presents: Piggy Banksy Live! - A Multiplayer Experience on Art and Provocation
Graduate students at the Entertainment Technology Center from Carnegie Mellon University designed a digital collaborative art experience that encourages players to find their inner provocateur to create the social change they want to see in the world. 


In this experience, players are asked to reflect on why they came to Games For Change in the first place, what social issues they care about discussing, and how to start their own creative revolution through the power of art.

Speakers
avatar for Zoe Bai

Zoe Bai

UX Designer, Carnegie Mellon University
Zoe is a UX designer, a 3D artist, and a creative coder. She is passionate about serious games, educational games, games for mental health and human-computer interaction. She seeks to bring new technologies such as AR/VR/XR into experience design. She is working at Electronic Arts... Read More →
avatar for Boyi Liu

Boyi Liu

Experience Designer, Carnegie Mellon University
Boyi is an interaction designer and 2D artist from Carnegie Mellon University Entertainment Technology Center. He is passionate about location-based entertainment and believes that every little detail can make a great impact on the overall user experience. He is working at Tencent... Read More →
avatar for Tera Nguyen

Tera Nguyen

Product Manager / Producer, Carnegie Mellon University
Tera Nguyen is a product manager and creative producer for games and interactive experiences. Tera has 5 years of experience working with interdisciplinary teams to define use cases, success metrics and development processes for high-tech products that use Virtual Reality, Augmented... Read More →
avatar for Kevin Lee

Kevin Lee

Co-Producer, Carnegie Mellon University
Kevin is the co-producer, game designer, and writer on the ETC Paradigm team, specializing in unique interactions on video games. He is also an animator, musician/producer, and street dancer interested in the intersection of the arts and technology.
avatar for Mingqi Tan

Mingqi Tan

Programmer, Carnegie Mellon University
Currently, I am working a grad student at Carnegie Mellon University Entertainment Technology Center. Previously, I was a Computer Science student at the University of Wisconsin Madison.
avatar for Saumya Lahera

Saumya Lahera

Programmer - (GPUSW), Carnegie Mellon University
Saumya Lahera has a background in software engineering, Apple Frameworks, and has specific interests in GPU APIs, Frameworks and Application Development.


Tuesday June 18, 2019 1:00pm - 2:00pm
Starr Foundation

2:00pm

Keynote - Doing Well While Doing Good: Responsible Practices for the Mass Market
Commentators and other observers of the games industry often distinguish between “socially responsible” games and “commercial” ones. In fact, some of the most popular games have been both: commercial successes that promote good social values. Come to this speech to hear about decisions made and lessons learned during 11 years at the heart of one of the most successful franchises in entertainment.

Speakers
avatar for Don McGowan

Don McGowan

Chief Legal Officer and Business Affairs, Pokémon Company International
Don McGowan is the Chief Legal Officer and Business Affairs of The Pokémon Company International, Inc. (TPCi), where he has been since August 2008. Among other things, in that role McGowan has spearheaded the launch of “Pokémon GO” (including TPCi’s investment into its developer... Read More →


Tuesday June 18, 2019 2:00pm - 2:20pm
Mainstage - Tishman Auditorium

2:00pm

Meet the Funder: Edward Metz (US Dept. of Ed./SBIR)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Edward Metz from the US Department of Education share insights in crafting compelling proposals that meet federal funding priorities.  Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival.

Speakers
avatar for Dr. Edward Metz

Dr. Edward Metz

SBIR Program Director, US Department of Education
Dr. Edward Metz directs the SBIR program at the U.S. Department of Education’s Institute of Education Sciences, which provides seed funding for the R&D of innovative forms of commercially viable education learning technologies. Ed specializes in working with industry leaders in... Read More →


Tuesday June 18, 2019 2:00pm - 2:30pm
Room 204

2:00pm

Beyond STEM: SEL Skills in Game Design Curriculum
The urgent, and by now familiar, call to educate youth in science, technology, engineering and math (STEM) is being matched in many quarters with an equally urgent call: to educate the “whole student” by emphasizing social and emotional learning (SEL). Increasingly SEL is seen as equally essential as STEM for students to thrive in school, career, and life. Panelists will discuss how their programs and curricula that teach game-design can advance SEL competencies such goal-setting, social engagement, cooperation, empathy, and problem solving—while also complementing STEM’s cognitive goals and inspiring interest in STEM careers.

Moderators
avatar for Susanna Pollack

Susanna Pollack

President, Games For Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →

Speakers
avatar for Dr. Leah Hanes

Dr. Leah Hanes

Executive Director, Two Bit Circus Foundation
Dr. Leah Hanes brings a unique set of professional and personal experiences to her role as Executive Director at Two Bit Circus Foundation.Beginning her life on a farm in rural Canada and beginning her career in Toronto she ending up in Los Angeles. Her career highlights include producing... Read More →
avatar for Philip Courtney

Philip Courtney

Chief Executive Officer, Urban Arts Partnership
Philip Courtney has served as the CEO at Urban Arts Partnership (UAP) since 2003. Since thattime the organization has grown into New York City’s largest arts education organization, directly serving more than 100 schools, 500 teachers and 15,000 students a year. Under Philip’s... Read More →
avatar for Harold Goldberg

Harold Goldberg

President, Editor in Chief, New York Videogame Critics Circle
Author/journalist Harold Goldberg has written for The New York Times, Washington Post, Vanity Fair, New York and many more. He founded The New York Game Awards and The New York Videogame Critics Circle, a 501(c)3 nonprofit organization of 35 multicultural group of 35 writers and critics... Read More →
avatar for Tom O'Connell

Tom O'Connell

Chief Partnerships Officer, Mouse Inc.
Tom O'Connell is the Chief Partnerships Officer at Mouse, where he develops strategic partnerships to ensure that every young person has the opportunity to access and amplify technology as a force for good. He is a former high school physics & computer science teacher who started... Read More →


Tuesday June 18, 2019 2:00pm - 2:45pm
Room 105

2:00pm

Project Briefs: Health & Wellness
In every corner of the globe, creative minds and product visionaries are making games and XR for players -- all focused around a vast range of health, wellness and medical practitioner ecosystems. These projects are tackling anxiety, malaria education, emotional self-assessment, and more. Join us to hear game designers, developers, program and product leaders talk about their work and their games in a lightning round of ten-minute project briefs.

Amir Bozorgzadeh
Brain Training in VR

Eduardo Ramírez
Identification of Design Patterns for Serious Games

Claudia-Santi Fernandes
Addressing School Climate Through a Game Experience

Amy Zimmerman

Zachary Whitten
Play For More Than Bragging Rights

Speakers
avatar for Amy Zimmerman

Amy Zimmerman

Producer, M&E Innovation Group, Unity Technologies
Amy Zimmerman is a producer on the Media and Entertainment InnovatIon Team at Unity. She began her career in the feature film and TV world in Vancouver BC. She was the producer of award winning music videos and live action feature films before moving into documentary. After joining... Read More →
avatar for Amir Bozorgzadeh

Amir Bozorgzadeh

CEO, Virtuleap
Amir Bozorgzadeh is CEO at Virtuleap, the startup that enables the body to speak in VR and AR using neuroscience research and machine learning, so that companies and brands can know if their users are excited, angry, or bored out of their minds. He is a regular contributor to tech... Read More →
avatar for Eduardo Ramírez

Eduardo Ramírez

CEO, Green Lava Studios
Eduardo Ramírez is the founder of Green Lava Studios. He is a Computer Engineer graduated from Universidad Estatal a Distancia (UNED). Having taken several game-related courses at Utrecht University, the Netherlands, Eduardo is in charge of designing and programming the videogames... Read More →
avatar for Claudia-Santi Fernandes

Claudia-Santi Fernandes

Associate Director, play2PREVENT Lab, Yale Center for Health & Learning Games
Claudia-Santi F. Fernandes, Ed.D., LPC is a former teacher, school counselor, and school leader. Currently, she is the Associate Director at the play2PREVENT (p2P) Lab at the Yale Center for Health & Learning Games and a licensed professional counselor. In her role at the p2P Lab... Read More →
avatar for Zachary Whitten

Zachary Whitten

Director of Innovation, Content Creator Development, St. Jude Children's Research Hospital
Zachary Whitten created and leads St. Jude PLAY LIVE, the video game fundraising program that benefits the kids of St. Jude Children's Research Hospital. This effort has raised more than $13 million in the last five years through streamers, content creators, and partnerships with... Read More →


Tuesday June 18, 2019 2:00pm - 2:50pm
Room 104

2:30pm

Esports in Education
Join a diverse group of individuals passionate about building the K-12 to college / pro pipeline by providing opportunities for students to get involved in esports. This panel includes organizers of educational programs, competitive student gamers, parents, coaches and educators.

Moderators
avatar for Katie Salen

Katie Salen

Professor, UC Irvine
Katie Salen is a Professor in the Department of Informatics at the University of California at Irvine, a member of the Connected Learning Lab, and Chief Designer and co-founder of Connected Camps. Her work focuses on meeting kids where they are at in order to design engaging, play-based... Read More →

Speakers
avatar for J Collins

J Collins

CEO, Liminal Data
J is an educator, game-based education evangelist, and LGBTQ+ advocate. They are the CEO of Liminal Data, a data driven game-based education startup, and previously led game-based education policy at the U.S. Department of Education and the Smithsonian Institution. J founded and coached... Read More →
avatar for Reeran Kim

Reeran Kim

Esports Mom
Reeran's 14yo, Yunhee, played video games since childhood.  Reeran has supported her daughter’s evolving interests in games including Nintendo DS, Minecraft, Roblox, Overwatch, Apex. As Yunhee's home-schooling teacher, and biggest fan, she has helped her daughter balance her interests... Read More →
avatar for Yunhee Chi

Yunhee Chi

Aspring Overwatch Pro
Yunhee Chi (aka Aniyun) is a 15yo Overwatch master flex support and aspiring pro player.  She has played video games since childhood, starting with the Nintendo DS and progressing on to PC games like Minecraft, Roblox, Overwatch, Apex.  Through esports she enjoys meeting people... Read More →
avatar for Chris Aviles

Chris Aviles

Teacher, Fair Haven School District
Chris Aviles is a teacher at Knollwood middle school in Fair Haven, New Jersey. There he runs the renown Fair Haven Innovates program he created in 2015. Part of the FH Innovates program includes the FH Knights, a first of its kind esports team. As coach of the FH Knights, Aviles... Read More →
avatar for Joshua Hafkin

Joshua Hafkin

Founder, Game Gym
Josh Hafkin is the founder of the Game Gym club esports team and training center in Potomac, MD. The Game Gym is dedicated to changing the stereotypes surrounding video games by emphasizing playing together as a team. Before the Game Gym, Josh worked for Bethesda Softworks as a brand... Read More →


Tuesday June 18, 2019 2:30pm - 3:15pm
Starr Foundation

2:30pm

Aging Better through Virtual Reality and Games
People enjoy playing games at almost every stage in life. A recent study points to the fact that there are over 41 million people over the age of 50 who play games on a regular basis. What’s more, games and VR are increasingly leveraged to make a positive impact on the lives of people as they age and also serve as intergenerational connectors. For this panel session, hear from experts at AARP, UCSF and Embodied Labs about how games and VR not only entertain but also play an integral role in our lives as we age, whether in healthcare and wellness ecosystems or throughout society as a whole.

Moderators
avatar for Robert Fine

Robert Fine

Executive Director, International Virtual Reality and Healthcare Association (IVRHA)
Robert is the founder and Executive Director of IVRHA (International Virtual Reality and Healthcare Association). In June 2009, Robert Fine convened the first social media conference on the East coast in Washington, DC. It garnered national attention with headline speakers from CNN... Read More →

Speakers
avatar for Dr. Heather Leutwyler

Dr. Heather Leutwyler

Associate Professor, UCSF School of Nursing
Dr. Leutwyler is an Associate Professor in the Department of Physiological Nursing. Dr. Leutwyler has a BS in Neuroscience from the University of Texas at Dallas and a Masters of Science in Nursing from the University of San Francisco. She is a board certified Family Nurse Practitioner... Read More →
avatar for Cezara Windrem

Cezara Windrem

Innovation Catalyst, Head of VR, AARP Innovation Labs
Cezara is an emerging technologies leader, innovation and product executive employing immersive media and spatial computing to create valuable solutions to issues people face as they age. Creator of Alcove, the VR platform that brings together the intergenerational family connection... Read More →
avatar for Carrie Shaw

Carrie Shaw

CEO & Founder, Embodied Labs
Carrie Shaw works at the intersection of health education and virtual reality storytelling. She is the CEO and founder Embodied Labs, an immersive education and wellness platform for professional and family caregivers and the older adults they serve.


Tuesday June 18, 2019 2:30pm - 3:15pm
Mainstage - Tishman Auditorium

2:45pm

Games as a Civil Rights Issue
65% of American households have someone in them that plays games for three hours a week or more. The game industry is larger than film and music combined. Despite this, there are significant problems with hate and harassment in games, game culture and the game community. This talk will discuss efforts by the Anti-Defamation League to understand and address the problem of hate in games through a variety of interdisciplinary approaches.

Speakers
avatar for Daniel Kelley

Daniel Kelley

Associate Director, Center for Technology and Society, Anti-Defamation League
Daniel Kelley (he/him/his) is the Associate Director of ADL’s Center for Technology and Society (CTS). Daniel manages operations and project management for CTS, and leads CTS’ work to fight hate, bias and harassment in the game community. Daniel was named one of NY Jewish Week’s... Read More →


Tuesday June 18, 2019 2:45pm - 3:05pm
Room 105

3:00pm

Speed Networking
Speed Networking gives you an opportunity to network with leaders in the game world and experts in social change. Meet someone new and have a quick chat; after five minutes the bell rings, and you’re off to a new connection!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival. 

Tuesday June 18, 2019 3:00pm - 4:00pm
Room 205

3:00pm

Speed Networking
Speed Networking gives you an opportunity to network with leaders in the game world and experts in social change. Meet someone new and have a quick chat; after five minutes the bell rings, and you’re off to a new connection!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival. 

Tuesday June 18, 2019 3:00pm - 4:00pm
Room 204

3:15pm

Your Game Could Be a PSA!
Recognizing that millions of Americans love to play video games, the Ad Council partnered with Square Enix to create its first PSA made from gaming footage. The partnership used scenes from the highly anticipated Kingdom Hearts III game to promote bullying prevention. The Ad Council will share a case study from this partnership including tips for creating PSAs from your own games.

Speakers
avatar for Anastasia Goodstein

Anastasia Goodstein

SVP, Digital Product Management, The Ad Council
Anastasia serves as Senior Vice President of the Advertising Council’s Digital Product Management group where she manages the team in charge of digital products for all Ad Council campaigns. Prior to joining the Ad Council, she lead the product development and marketing for the... Read More →


Tuesday June 18, 2019 3:15pm - 3:35pm
Room 105

3:15pm

VR for Binocular Vision: Using the Brain's Neuroplasticity to Treat Lazy Eye
Hundreds of eye clinics are using VR to treat lazy eye in more than 16 countries. This talk covers the science and business challenges of getting a novel VR medical device adopted as the new standard of care.

Speakers
avatar for James Blaha

James Blaha

CEO & Founder, Vivid Vision
James Blaha is founder and CEO of Vivid Vision. He grew up suffering from binocular vision disorders which sparked his interest in technology to measure and improve human vision. He built a prototype using a virtual reality head-mounted display of what would become Vivid Vision’s... Read More →


Tuesday June 18, 2019 3:15pm - 3:35pm
Room 104

3:30pm

Agencies of Play: Science Games in the Federal Government
From research applications to education outreach, government entities are leveraging science games as a powerful tool to engage a wealth of different audiences. Featuring speakers from the Smithsonian Science Education Center, the National Institutes of Health, and the Woodrow Wilson International Center for Scholars, this panel will showcase case examples of the development and implementation of games for good in the government.

Moderators
avatar for Elizabeth Newbury

Elizabeth Newbury

Director of the Serious Games Initiative, The Wilson Center
Elizabeth Newbury is the Director and Program Associate for the Serious Games Initiative for the Wilson Center, leading Wilson's use of games in engaging the public around policy research. She holds a B.A. in anthropology from Bryn Mawr College, and a Master and PhD from the Department... Read More →

Speakers
avatar for Dr. David Miller

Dr. David Miller

Program Director, National Institutes of Health
Dr. David Miller is a Program Director at the NIH's National Cancer Institute, the federal government's principal agency for funding cancer research, training, and technology development. Dave has led multiple NIH programs supporting the development of data science software tools... Read More →
avatar for Reuben Brenner-Adams

Reuben Brenner-Adams

Interactive Developer, Smithsonian Institution
Reuben Brenner-Adams is an award-winning game designer and interactive developer based in Washington, D.C. Employed by the Smithsonian Institution, Reuben creates games, apps, and other interactive digital media for use in K-8 science classrooms and beyond. Reuben is a voting member... Read More →
avatar for Ryan Seymour

Ryan Seymour

Education Technology Specialist, Smithsonian Science Education Center
As the Education Technology Specialist at the Smithsonian Science Education Center, Ryan develops educational resources that accompany SSEC's digital STEM products.  He also assists with the development of digital products including: games, ebooks, 3D models, videos, and 360 degree... Read More →


Tuesday June 18, 2019 3:30pm - 4:00pm
Starr Foundation

3:45pm

Putting Games to Work in City Government
In 2018, the City of Portland, ME set out to create a game by, with and for new immigrants and refugees in the city. Over the course of four months, designers worked with the City’s Office of Economic Opportunity and its city-wide advisory council to identify needs, refine learning objectives and design a game to be played by English language learners to discover resources in the city and to provide input. This discussion focuses on the challenges of building new tech, socializing the idea of a game, and creating ownership to assure a project’s sustainability. 

Speakers
avatar for Eric Gordon

Eric Gordon

Professor, Engagment Lab at Emerson College
Eric Gordon is a professor of civic media and the director of the Engagement Lab at Emerson College in Boston. His research focuses on building better interfaces between publics and civic organizations in a context of diminishing trust. He has co-designed interventions for large and... Read More →
avatar for Julia Trujillo Luengo

Julia Trujillo Luengo

Director, Office of Economic Opportunity
Julia Trujillo runs the City of Portland's Office of Economic Opportunity. The Office is the first of its kind in Maine whose vision is to foster a strong sense of belonging in all aspects of city life for everyone who calls Portland their home. Portland recently released a City Wide... Read More →
avatar for Justin Warren

Justin Warren

Media Design Recruiter, Emerson College
Justin Warren is a game designer and play researcher based in Boston. He received his MA in Civic Media from Emerson College in 2018, and currently works as a Recruiter for the program. His thesis focused on designing an online educational game for immigrants and refugees in collaboration... Read More →


Tuesday June 18, 2019 3:45pm - 4:05pm
Room 105

3:45pm

Neuro Champions: Improving Child and Adolescent Knowledge of the Brain, Neuroscience and Mental Health
How many of you learnt about your brain when you were at school? With 50% of Mental Health Problems established by the age of 14, we believe that by learning about your brain and development this can help prevent the negative impacts of mental ill health and builds up skills, knowledge and the confidence to provide peer based support. Integrating neuroscience education, play, technology and psychological models of support, we created the Neuro Champions programme. This session will describe the Neuro Champions methodology, demonstrate game elements and share findings from our evaluation study.

Speakers
avatar for Naomi Mwasambili

Naomi Mwasambili

CEO, Chanua
Naomi is the CEO of Chanua and has over 10 years experience designing, implementing and evaluating social change programmes. Her team at Chanua have developed a range of products and services embedding play, gamification and technology in areas of health, mental health and enterprise... Read More →


Tuesday June 18, 2019 3:45pm - 4:05pm
Room 104

4:15pm

Public Screens and Games Embedded in Physical Space: The Rise of Maker Games
In cities and neighborhoods, a new kind of game design is emerging. The digital and physical are coming together, from hybrid playgrounds to embedded screens at bus stops. Games were not the original goal. But as millions of youth learn to program Raspberry Pis ($50 each), and escape rooms can be created with DIY (Do-It-Yourself) kits, the movement is growing – and without headsets. In this provocation, you’ll hear how the future of mixed reality does NOT use consumer devices – but rather is embedded in public space and physical objects, strengthening neighborhoods from Mexico City to Los Angeles.

Speakers
avatar for Benjamin Stokes

Benjamin Stokes

Assistant Professor, American University Game Lab
Benjamin Stokes is an assistant professor at American University, affiliated with the AU Game Lab. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin worked at the MacArthur Foundation as a program officer in their portfolio... Read More →


Tuesday June 18, 2019 4:15pm - 4:35pm
Room 104

4:15pm

Meet the Funder: David Miller (NIH)
In this intimate 30-minute session, attendees will have the unique opportunity to hear David Miller from the National Institutes of Health share insights in crafting compelling proposals that meet federal funding priorities.  Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival. 

Speakers
avatar for Dr. David Miller

Dr. David Miller

Program Director, National Institutes of Health
Dr. David Miller is a Program Director at the NIH's National Cancer Institute, the federal government's principal agency for funding cancer research, training, and technology development. Dave has led multiple NIH programs supporting the development of data science software tools... Read More →


Tuesday June 18, 2019 4:15pm - 4:45pm
Room 204

4:15pm

Esports: Competitive Play and Social Good
This session will take a deeper look at the current state, breadth, and scope of the epsorts industry. Topics will include growth of the industry, roles of various stakeholders, and projections for the future of esports.

Moderators
avatar for Maya Kushner

Maya Kushner

COO, Game Gym
Maya Kushner is an attorney, cosplayer, shoutcaster, and gamer. She enjoys sharing her knowledge with others, and has over a decade of experience teaching subjects like Calculus, Python programming, and League of Legends. In her current role as COO of Game Gym she is excited to be... Read More →

Speakers
avatar for Gerald Solomon

Gerald Solomon

Executive Director, Samueli Foundation
Gerald Solomon has served as Executive Director of the Samueli Foundation since 2008, overseeing philanthropic activities focused on STEM Education, Youth, Integrative Health, and Jewish Leadership. He led the design and development of the North America Scholastic Esports Federation... Read More →
avatar for Nathan Lindberg

Nathan Lindberg

Sr. Director, Global Sponsorships, Twitch
Nathan is the Sr. Director, Global Sponsorships at Twitch. An esports veteran, Nathan is dedicated to educating brands about the competitive gaming phenomenon and ways to leverage Twitch to reach marketing goals. Nathan’s esports experience began in 2010 at Curse Media as VP of... Read More →
avatar for Ben Nichol

Ben Nichol

Head of Events and Business Development, NYXL
Ben Nichol is the Head of Events and Business Development for New York Excelsior (NYXL), the first professional esports team to represent New York City. Ben entered esports in 2010 as a StarCraft streamer and coach, eventually transitioning to casting and hosting professional esports... Read More →


Tuesday June 18, 2019 4:15pm - 5:00pm
Mainstage - Tishman Auditorium

4:15pm

Project Briefs: Students and Educators as Game Designers
The game industry has grown to become a $140 Billion industry and is predicted to exceed $180 Billion by 2021. Providing students with an opportunity to develop their own games takes students from player to creator while learning authentic career readiness skills. Hear from educators who have brought these opportunities into the classroom in order to create inclusive design teams allowing students to engage in the iterative design process and experience a variety of roles common to the industry. In addition you will hear from educators who have brought their love of game design into the classroom by creating game based experiences for students and training educators to do the same.  

Moderator: Elisabeth Gee

Cédric Ceulemans
Co-creating Serious Games for Peace

Matthew Farber & Kevin Miklasz
GGJ Next: A Global Game Jam for Youth

Noa Lahav
EdVenture: Enabling Educators to Create Immersive Game-Based Learning Experiences

Peggy Sheehy
Your Game is Our Textbook?

Santhosh Kumar Subramanian
Games by Children for Children


Moderators
avatar for Elisabeth Gee

Elisabeth Gee

Professor, Arizona State University
Elisabeth (Betty) Gee is a professor and the Delbert and Jewell Lewis chair in Reading and Literacy at Arizona State University. She studies the social, cultural, and intellectual dimensions of game-related learning in out-of-school settings. Her recent projects have focused on families... Read More →

Speakers
avatar for Dr. Philipp Busch

Dr. Philipp Busch

Project Manager, GIZ
Dr. Philipp Busch works for GIZ since October 2014. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation", now teaches Gamification and Agile Methods at the University of Mainz. Philipp works at GIZ for the Social Innovation Team in Cairo... Read More →
avatar for Peggy Sheehy

Peggy Sheehy

Game Master, Suffern Central School District
Peggy Sheehy is an educator and change agent with strong opinions about education. She strives to create learning environments where students can take charge and experience agency, autonomy, and authenticity. For the past twenty-two years, she has served as classroom teacher, district... Read More →
avatar for Dr. Matthew Farber

Dr. Matthew Farber

Assistant Professor, University of Northern Colorado
Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. He has been invited to the White House, to keynote for UNESCO, and he has been interviewed by NPR, USA Today, and The Wall Street Journal. With Karen Schrier... Read More →
avatar for Kevin Miklasz

Kevin Miklasz

VP, Data and Prototyping, BrainPOP
Kevin has worked in and around the fields of game design and education for the last 10 years. As a trained scientist, he has a PhD in Biology from Stanford University, but has spent his time gaining a smattering of diverse experiences in education: designing science curriculum, teaching... Read More →
avatar for Noa Lahav

Noa Lahav

Community Manager, Ministry of Education Israel
Founder of EdVenture. Community Manager at the Technological Innovation Unit in the Ministry of Education. Former science teacher, instructor and coordinator. M.Ed in science education, studying edTech and creativity.
avatar for Cédric Ceulemans

Cédric Ceulemans

Learning Experience Designer, Butterfly Works
As a learning experience expert, Cedric coordinates educational projects from their early research phase to their handover to partners. Thanks to his experience in both international development and design, he offers a keen eye on learning experience, making it both dynamic and relevant... Read More →
avatar for Santhosh Kumar Subramanian

Santhosh Kumar Subramanian

Principal Designer, The Gamification Republic
For Santhosh, just like Theatre, Storytelling, painting, Games are medium of expression. He has been working with children and adults (and private and not-for-profit institutions) for more than a decade. After dabbling with various forms of play and working with thousands of children... Read More →


Tuesday June 18, 2019 4:15pm - 5:05pm
Room 105

4:45pm

The Great Cognitive Depression (and the Rise of the Miyagi Movement)
Companies are strip mining our cognition in their quest to hold our attention. But it’s not an infinite resource and those organizations don’t price the destruction of cognition into their cost of doing business. They have every incentive to continue the destruction. But we lose our ability to make rational decisions at work and as citizens, to take on the many complex extinction level challenges society now faces.

When the art and science of decision-making itself collapses might we face a Great Cognitive Depression?

We’ll explore playful ways to use games and AI to build cognition and cancel biases.

Speakers
avatar for Mickey McManus

Mickey McManus

Fellow, Office of the CTO, Autodesk
Mickey McManus is a visiting research fellow at Autodesk’s Office of the CTO and a Senior Advisor to BCG. He is a pioneer in pervasive computing, collaborative human/machine innovation, human-centered design and education. Mickey holds 13 patents in the area of connected products... Read More →


Tuesday June 18, 2019 4:45pm - 5:05pm
Room 104

4:45pm

Non-Profits Doing Good for Games
Moderators
avatar for Lucien Parsons

Lucien Parsons

Chairman/Interim Exec Dir, International Game Developers Association
Lucien is the Chairman of the IGDA and has worked in video games and AR/VR for the last 15 years. He runs MAVRIC (the Mixed/Augmented/Virtual Reality Innovation Center) at the University of Maryland and is interim ED for IGDA. He was a founder of Zenimax Online Studios, maker of Elder... Read More →

Speakers
avatar for Gordon Bellamy

Gordon Bellamy

CEO, Gay Gaming Professionals
Gordon teaches at USC Games, serves as head of the USC Bridge incubator and USC esports faculty advisor. He has played key business and product leadership roles at Tencent, Electronic Arts, as a designer on Madden NFL Football, and MTV.Gordon serves as the president / CEO of the Gay... Read More →
avatar for Susan Gold

Susan Gold

Interim Director, Founder, The Global Game Jam
Susan Gold, an American scholar with a 20 year academic career and positive social impact.  Susan created the Global Game Jam, a hackathon for games that has transformed the lives of game developers in over 113 countries. She's a proven leader, facilitator and activist trying to... Read More →
avatar for Meggan Scavio

Meggan Scavio

President, Academy of Interactive Arts & Sciences Foundation
As the AIAS President, Scavio promotes, advances and recognizes the outstanding achievements in the interactive entertainment industry worldwide. She oversees the AIAS’ many initiatives benefiting the video games industry: the D.I.C.E. Summit – the industry’s premier gathering... Read More →


Tuesday June 18, 2019 4:45pm - 5:30pm
Starr Foundation

5:30pm

Keynote - Change Begins with Me
Join Leslie and she takes you through some deeply personal experiences that ultimately inspired her commitment to diversity.  Listen to how she manifested her vision of an equitable work culture, as well as an inclusive gaming community. Learn how you too can “turn up your brightness” and make a positive social impact.



Speakers
avatar for Leslie Pirritano

Leslie Pirritano

Your Best Friend, AMD
Leslie Pirritano has been in various gamer and VR-related roles over the past 15 years and is officially credited as Your Best Friend at AMD. She actively works to promote diversity within the gaming and virtual reality communities and specializes in developer relations. Her role... Read More →


Tuesday June 18, 2019 5:30pm - 6:00pm
Mainstage - Tishman Auditorium

6:00pm

Keynote - Hacking Mindfulness
Join Nanea Reeves as she explores how combining video game mechanics with mindfulness structures in the immersion of VR can drive transformation.

Speakers
avatar for Nanea Reeves

Nanea Reeves

CEO & Co-Founder, TRIPP, Inc.
Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Prior to founding TRIPP, Nanea was President & COO of TextPlus, one of the top mobile communications applications on iOS and Android platforms. Before joining... Read More →


Tuesday June 18, 2019 6:00pm - 6:30pm
Mainstage - Tishman Auditorium

6:30pm

G4C Awards Ceremony & Celebration
Each year we recognize the most impactful, innovative, and engaging social impact games of the year at our Games for Change Awards ceremony. This year we are excited to present two new awards (Best Student Game and Best XR Experience) alongside the classics: Best Gameplay, Most Innovative, Most Significant Impact, Best Learning Game, Vanguard Award, and the Facebook People's Choice Award.

Speakers
avatar for Brent Bushnell

Brent Bushnell

CEO, Two Bit Circus
Brent Bushnell is the CEO of Two Bit Circus, an LA-based experiential entertainment company that operates a network of micro-amusement parks. He’s chairman of the non-profit Two Bit Circus Foundation which deploys STEAM-based programs to inspire students about invention and facilitates... Read More →


Tuesday June 18, 2019 6:30pm - 7:30pm
Mainstage - Tishman Auditorium
 
Wednesday, June 19
 

9:30am

Opening Remarks with Susanna Pollack
Speakers
avatar for Susanna Pollack

Susanna Pollack

President, Games For Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →


Wednesday June 19, 2019 9:30am - 9:45am
Mainstage - Tishman Auditorium

9:45am

Keynote - Games Are Not Good For You
We live in what feel like particularly political times. We all want games that will change things. But are we really making the games that will impact the world? In this critical (and self-critical) talk, Eric will look at some of the pitfalls of "serious games" - and offer new models for thinking about how games can interact with spaces outside of themselves.

Speakers
avatar for Eric Zimmerman

Eric Zimmerman

Game Designer & Professor, NYU
Eric Zimmerman has been working as a game designer for more than 25 years. He was a co-founder with Peter Lee of the award-winning game studio Gamelab. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art... Read More →


Wednesday June 19, 2019 9:45am - 10:15am
Mainstage - Tishman Auditorium

10:15am

Keynote - Let's Not Kill the Golden Goose
Research evidence from the science of learning reflects that games are a great way to learn. Leveraging the power of technology allows for deeply engaged, fun, interactive, multisensory, experiential  and personalized learning to occur. There is no doubt that with our future generations being digital natives, digital pedagogies and games will become increasingly adopted to teach social emotional skills, 21st century skills and even core disciplines such as maths, sciences and even language in the classrooms of the future. But here comes the challenge. If there is not some form of quality control just as we have in textbooks, the golden goose that we have can very easily kill itself.  It is in this spirit that UNESCO MGIEP organized a High level policy Forum in November 2018, in the city of Vishakhapatnam (Vizag.) to draft the first call for the need of some form of guidance that will serve to support the golden goose to nurture and be sustainable.  The outcome was the Vizag Declaration.

The Vizag Declaration calls for the need for guidelines that set some boundary conditions without infringing on creativity and guidelines that identify characteristics and parameters important for delivering active and engaging learning. These guidelines are meant to steer the industry and content developers in education technology and games for learning to align their products with principles and core values that help in building 21st century skills to foster sustainable and peaceful societies. These guidelines can help teachers, parents, school administrators, policy makers to make informed decisions about age appropriate, culturally meaningful digital learning solutions that mitigate any negative impact of such a deck of choices. …. Without such guidelines the opportunity provided by games for learning to transform education may fritter away. The golden goose must thrive.


Speakers
avatar for Dr. Anantha Duraiappah

Dr. Anantha Duraiappah

Director, UNESCO MGIEP
Dr. Duraiappah is the Director of the UNESCO MGIEP since 2014 and is a science-policy pacesetter, with over 33 years’ experience. He has authored numerous peer-reviewed books and journal articles. He is a Fellow of the World Academy of Arts and Sciences, a Fellow of The World Academy... Read More →


Wednesday June 19, 2019 10:15am - 10:45am
Mainstage - Tishman Auditorium

11:15am

The Benefits of Playing Minecraft Together for Children with Autism
Learn how the desire to give autistic children a safe place to play Minecraft became the topic of dozens of research studies and news stories around the world.

Children with autism from all around the world are learning how to read and write, to make friends, teamwork, and even to be leaders, all within the game of Minecraft.

I'm going to show you how we accomplished all of this and more on my server, Autcraft.

Speakers
avatar for Stuart Duncan

Stuart Duncan

Owner, Autcraft
Stuart Duncan, also know as AutismFather, started as an autism blogger. When he found out about the demand of a safe space for people with autism on the popular game Minecraft, he started a server called Autcraft which quickly grew to be a safe haven for autistic people and their... Read More →


Wednesday June 19, 2019 11:15am - 11:35am
Room 104

11:15am

No Shame in Reproductive Health Games
We believe that because of their interactive, iterative and inspiring nature, games appeal to the human psychology in a way most other communication tools don’t and their impact on our brains far transcends the boundaries of the virtual world.

This session will focus on 4 windows of opportunity that can be leveraged when creating low-cost mobile games for reproductive health for a global audience; (i) games are a universal language,(ii) smartphones are now available in areas where even toilets are a luxury,(iii)mobiles games provide a private mode of outreach and (iv) scaling up games to different contexts is cost effective.

Speakers
avatar for Heather Miller

Heather Miller

Creative Director, GRID- Gaming Revolution for Inspiring Development
Heather Miller is the Creative Director at GRID. She is responsible for the storyboarding and script writing of GRID's reproductive health games, SurrEndo and Nari Paila. Heather manages the team of graphic artists at GRID and provides art direction for all game assets. She also conducts... Read More →
avatar for Nokafu Sandra Chipanta

Nokafu Sandra Chipanta

Program Officer II, Institute for Reproductive Health, Georgetown University
Sandra Chipanta manages programmatic and research activities at the Institute for Reproductive Health. Under the Fertility Awareness for Community Transformation Project, she works on community-based and digital games. She informed the content design of the Nari Paila mobile game... Read More →


Wednesday June 19, 2019 11:15am - 11:35am
Room 105

11:15am

Project Briefs: New Approaches
In this series of project briefs we’ll learn about four new ways of seeing impactful games in citizen journalism, in anti-bias training, play testing with grant stakeholders, and how to look back at a game that criticizes the idea of games for change itself.

Eric Espig
Citizen Journalism in the Middle East: a VR Game by VGA Gallery and Media Majlis 

Karina Popp
Games Changed: A Postmortem

Anna Feigenbaum
Playtesting for Social Justice: Ten Takeaways from Developing RiotID: The Board Game

Karen Schrier
A New Approach to Bias Training: Developing Perspective-Taking and Empathy through Game Jams

Speakers
avatar for Anna Feigenbaum

Anna Feigenbaum

Senior Lecturer in Digital Storytelling, Bournemouth University
Anna Feigenbaum is a writer, teacher and public speaker. She has lead over 50 international workshops on social justice and design. She is a co-author of Protest Camps (Zed 2013) and the author of Tear Gas (Verso 2017). Her writing can be found in The Guardian, The Atlantic, Al Jazeera... Read More →
avatar for Dr. Karen Schrier

Dr. Karen Schrier

Associate Professor & Director of Games, Marist College
Dr. Karen Schrier is Associate Professor/Director of Games at Marist College. Prior, she worked at Scholastic, Nickelodeon, and BrainPOP. She’s been researching and designing games for 15+ years, making one of the first AR games. She’s the editor of the Learning, Education & Games... Read More →
avatar for Eric Espig

Eric Espig

Digital Media Specialist, Northwestern University in Qatar
Eric Espig designs and produces interactive exhibitions for museums. Currently working in Doha, Qatar for Northwestern University he has in the past worked at the Canadian Museum of History as head of digital projects and as digital manager and content developer with the Royal British... Read More →
avatar for Karina Popp

Karina Popp

Freelance Designer & Instructor
Karina is a person living, making game-things, and teaching game-things in New York. She recently finished the Nuovo-nominated 10 Mississippi, a stop motion photography game about intimacy and banality. She made games for Sesame Workshop, presented games at festivals such as Come... Read More →


Wednesday June 19, 2019 11:15am - 12:05pm
Starr Foundation

11:45am

Making a True, Sad Story Playable Through Character Development
We know immersion creates empathy. But how can you get players to engage voluntarily with a sad game about child abuse? Elin Festøy, creative producer of the award-winning mobile game "My Child Lebensborn", talks about the importance of character development to reach out to younger players.

Speakers
avatar for Elin Festøy

Elin Festøy

Producer & CEO, Teknopilot AS
Elin Festøy is an artistic research fellow at The Norwegian Film School and a creative, interactive producer with her own, personal production company Teknopilot AS. Her latest productions include the award winning mobile game "My Child Lebensborn" and "The voice from the forest... Read More →


Wednesday June 19, 2019 11:45am - 12:05pm
Room 105

11:45am

Playing for the Planet: How Video Games Can Deliver for People and the Environment
How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? Is your game company about to change the world – literally? With input from over 50 games industry leaders, the 2019 United Nations Environment report “Playing for the Planet” summarizes recent developments to yield seven key recommendations on how the video games industry can achieve tangible, real-world impact for the issues and people who need it most. Discover how you can empower your game, your company and your players, and add your voice to a groundbreaking UN event. https://playing4theplanet.org

Speakers
avatar for Trista Patterson

Trista Patterson

NewMedia Lab Director, GRID-Arendal / UN Environment Collaboration Center
Dr. Trista Patterson is lead author of the UN Environment report "Playing For the Planet". She directs the NewMedia Lab at GRID-Arendal, a UN Environment Collaboration Centre in Norway, where global-scale experiments test emerging technologies (video game, AR/VR, interactive forums... Read More →


Wednesday June 19, 2019 11:45am - 12:05pm
Room 104

11:45am

The Institute of Play: Takeaways from a Decade in the Trenches
When Institute of Play opened its doors in January of 2007 it did so with a mission to change the way young people experienced learning and to help activate the next generation of engaged citizens. Created by a group of game designers, the Institute brought together game design, rigorous research practices and strong interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development. From developing a model for game-like learning deployed in the design of the New York City public school Quest to Learn, to an innovative game-based teacher development program, to the creation of evidence-based design resources of all types to support others in using games and play in transformative play, the Institute has been seen as a global leader in games and learning. This session brings together four of the founding members of the Institute in conversation about the most salient lessons learned from 10 years in the trenches.

Moderators
avatar for Eric Zimmerman

Eric Zimmerman

Game Designer & Professor, NYU
Eric Zimmerman has been working as a game designer for more than 25 years. He was a co-founder with Peter Lee of the award-winning game studio Gamelab. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art... Read More →

Speakers
avatar for Katie Salen

Katie Salen

Professor, UC Irvine
Katie Salen is a Professor in the Department of Informatics at the University of California at Irvine, a member of the Connected Learning Lab, and Chief Designer and co-founder of Connected Camps. Her work focuses on meeting kids where they are at in order to design engaging, play-based... Read More →
avatar for Rebecca Rufo-Tepper

Rebecca Rufo-Tepper

Director of Learning, Level Education at Northeastern University
Rebecca is the Director of Learning at Level Education at Northeastern University, when she ensures all programs leverage NU's expertise in experiential learning. Previously, she was the Co-Executive Director at the Institute of Play, an educational non-profit whose work is rooted... Read More →
avatar for Arana Shapiro

Arana Shapiro

Former Executive Director, Institute of Play
Arana began her career as an early elementary classroom teacher in California. Upon moving to NYC, Arana became a founding faculty member at The School at Columbia University where she transitioned to work as an educational technologist, teacher mentor and curriculum developer. Arana... Read More →


Wednesday June 19, 2019 11:45am - 12:15pm
Mainstage - Tishman Auditorium

12:00pm

Meet the Funder: Amy Coveny (G4C Accelerator/Quake Capital)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Amy Coveny from Quake Capital and the recently announced Games for Change Accelerator share insights in crafting compelling proposals that meet funding priorities.  Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival. 

Speakers
avatar for Amy Coveny

Amy Coveny

Managing Partner (NYC), Quake Capital
Amy Coveny has extensive experience building revenue, products, and market strategies for startup companies. Since the beginning of her career at the newly-launched Fox News Channel, she has contributed to six acquisitions, three IPOs, and two early-stage fundraising cycles. During... Read More →


Wednesday June 19, 2019 12:00pm - 12:30pm
Room 204

12:15pm

Endless: Creating Digital Agency through Gaming
I love building technology that can cultivate a generation of creators. I founded Endless, an independent collection of companies and initiatives focused on unlocking the untapped potential in youth.

Endless’ initial focus was to make computing universally accessible for everyone. We started by building software to solve internet connectivity for kids in the developing world. Endless OS, our flagship product, is a fully functional operating system that works on any form of internet connection.
Today, Endless is taking this a step further to empower a generation of kids, in the US and elsewhere, to shape their technology rather than being shaped by it. Endless is doing this through three initiatives: Hack harnesses Endless OS to embed coding education into the heart of an operating system. The Third Terminal is a collection of coding-based games that focus on inspire delight. Finally, The Endless Mission is a sandbox-style Steam game that takes players on a journey to a world where nothing is as it seems and the power to reshape the game itself sits at the tips of their fingers. All of this, to shape your games and, through it, your world.

I discovered my passion for building organizations of consequence when I founded the China Care Foundation at the age of 16 to offer orphaned children a brighter future. China Care has since raised over $14 million to provide surgeries, foster placements and adoptions for thousands of special needs children, as well as spawning dozens of campus clubs. For this work, I've been honored as one of Oprah Winfrey’s “People Changing the Lives of Children Around the World”, as one of Teen People’s “20 Teens Who Will Change the World,” and the youngest recipient of the Fulbright Award. All of this was set in motion by living in China with a family at the age of 11. That year in China changed my life more than anything, setting me on the course that has landed me here today.

I am a graduate of Harvard College (‘06) and Stanford Business School (‘12).

Speakers
avatar for Matt Dalio

Matt Dalio

Founder, Endless
I love building technology that can cultivate a generation of creators. I founded Endless, an independent collection of companies and initiatives focused on unlocking the untapped potential in youth.Endless’ initial focus was to make computing universally accessible for everyone... Read More →


Wednesday June 19, 2019 12:15pm - 12:35pm
Mainstage - Tishman Auditorium

12:15pm

VR NeuroTherapy in Rehabilitation for Improved Mobility, Chronic Pain Management and Independence
Research surrounding VR as a viable medical tool has been extensive; covering training doctors in detailed surgical procedures to working on the front lines enhancing the patient experience. VR as a rehabilitation treatment for spinal cord injury, brain injury and various musculoskeletal disorders and disabilities has had tremendous success in improving mobility, pain management, and quality of life for in-patient and out-patient users. Hospitals have access to rehab focused VR experiences as a stand-alone device or to complement traditional practice. Discover how VR is used to help improve the independence of disabled users and it’s novel pairing with other technology.

Speakers
avatar for Jessica Maslin

Jessica Maslin

Co-founder & COO, Mieron, Inc
Jessica Maslin is the co-founder and COO of @mieronvr, innovators of Virtual Reality NeuroTherapy for rehabilitation, physical therapy & pain management. Jessica has worked in research fields, analytics, digital marketing, product development, sales strategy, and partnership development... Read More →


Wednesday June 19, 2019 12:15pm - 12:35pm
Room 105

12:15pm

Well Played: Ndemic Creations
Join us for a close examination of two landmark works from Ndemic Creations: Plague Inc and Rebel Inc, games that simulate complex processes (the spread of epidemics and insurgency in an invaded country) to evoke play, exploration and edification. Naomi Clark will play and discuss Ndemic's work, joined by James Vaughan of Ndemic for a discussion.

Speakers
avatar for Naomi Clark

Naomi Clark

Assistant Arts Professor / Co-Chair, NYU
Over the last twenty years, Naomi Clark has designed, written for and produced games for a variety of platforms and audiences, contributing to a few dozen projects so far. She's the co-author of a textbook titled A Game Design Vocabulary and teaches on the faculty of the NYU Game... Read More →
avatar for James Vaughan

James Vaughan

CEO & Founder, Ndemic Creations
James is the creator of Plague Inc. - a global hit with over 120 million players and one of the top five most successful paid mobile games ever.Originally a hobby, Plague Inc. has consistently remained at the top of the charts since 2012 and James was even invited to the CDC to talk... Read More →
avatar for Drew Davidson

Drew Davidson

Director, ETC @ CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He explores the art, design and science... Read More →


Wednesday June 19, 2019 12:15pm - 12:45pm
Starr Foundation

12:15pm

Project Briefs: Reaching Underserved Audiences
Games can serve as a very powerful medium for learning, but equity and access continue to be challenges in the industry. Hear about several programs that have been developed specifically to provide opportunities for individuals in remote or otherwise under represented areas.

Amanda Armstrong
Using Formative Research to Inform Design of Serious Games

Maria Burns Ortiz
When Solving a “Small” Problem Can Have a Big Impact: How Developing Games for U.S. Tribal Communities Set Us Up for Global Expansion

Andrea Jetten
Games: Tackling the Learning Crisis for Children Affected by Conflict

Tammie Schrader
Flexhibit Carts and Game Based Learning in Science Classroom


Moderators
avatar for Stephen Reid

Stephen Reid

Director, Immersive Minds
As Director of Immersive Minds Stephen has been pioneering the use of technology as a tool for learning for almost two decades. He's dedicated his career to exploring, piloting and advocating the use of games and emerging technologies from the early adoption of podcasting, animation... Read More →

Speakers
avatar for Amanda Armstrong

Amanda Armstrong

Games Lab Coordinator, Learning Games Lab, New Mexico State University
Amanda L. Armstrong is the Games Lab Coordinator at New Mexico State University's (NMSU) Learning Games Lab, where she leads user-testing sessions, teaches summer sessions with children and youth on game design, and has been involved on a few design teams. She is also a PhD candidate... Read More →
avatar for Maria Burns Ortiz

Maria Burns Ortiz

CEO and Co-Founder, 7 Generation Games
Maria Burns Ortiz is co-founder and CEO of 7 Generation Games, which makes bilingual immersive educational video games and interactive apps. Taking 7 Generation Games from concept to award-winning company, she oversees all creative aspects of game development, including design, narrative... Read More →
avatar for Andrea Jetten

Andrea Jetten

Sr. Advisor Quality Assurance Can't Wait to Learn, War Child Holland
Andrea Jetten is the Quality Assurance Advisor for Can't Wait to Learn - an innovative programme that provides education to children affected by conflict and crises through game-based learning applications on tablets. She is involved in the development of the games and, as the product... Read More →
avatar for Tammie Schrader

Tammie Schrader

Science Coordinator, NEWESD 101
Tammie Schrader currently works for Northeast Washington Educational Service District 101 and is a Regional Computer Science Coordinator serving 59 school districts in Eastern Washington. She was a science teacher in Cheney, Washington, and is a science methods instructor at Gonzaga... Read More →


Wednesday June 19, 2019 12:15pm - 1:05pm
Room 104

12:30pm

IGDA Mentor Café
The IGDA is thrilled to bring its Mentor Café to Games for Change 2019! Held at game industry events around the world, IGDA Mentor Cafés are designed to provide bursts of meaningful learning and each one is as unique as its participants. Open to anyone in the game development community seeking mentorship regardless of years of experience, IGDA Mentor Café topics range from advancing your career, indie studio start-up, diversity initiatives, and much more.

Apply to be a Mentee*
Interested in being mentored? Want to get advice and ask questions to industry? Apply for mentorship at Games for Change 2019!

Sign up to Be a Mentor*
We are looking for industry leaders interested in giving back and sharing advice to individuals at all stages of their careers in 25 minute mentoring sessions.  Be a mentor at Games for Change 2019!

*Please note that access to this session requires registration to the G4C Festival. Passes can be purchased here.


Speakers
avatar for Lucien Parsons

Lucien Parsons

Chairman/Interim Exec Dir, International Game Developers Association
Lucien is the Chairman of the IGDA and has worked in video games and AR/VR for the last 15 years. He runs MAVRIC (the Mixed/Augmented/Virtual Reality Innovation Center) at the University of Maryland and is interim ED for IGDA. He was a founder of Zenimax Online Studios, maker of Elder... Read More →
avatar for Tristin Hightower

Tristin Hightower

Director of Global Chapter & SIG Operations, IGDA
Tristin Hightower brings more than 12 years of experience working in and around game development to her role as Director of Global Chapter and SIG Operations for the IGDA. She applies her production-focused approach to making an impact -- founding events like Philadelphia's first... Read More →


Wednesday June 19, 2019 12:30pm - 2:00pm
Schwartz Concourse (5th Floor)

2:00pm

Accessible Player Experiences: A New Approach to Accessible Game Design
The focal point of accessible game design has primarily resulted in the addition of accessible options and features after the crucial design choices have already been made. From AbleGamers Charity comes a novel approach to accessible game design. With an emphasis on removing access and challenge barriers from the inception of the game development process, the AbleGamers Charity seeks to catalyze a new wave of game development that strives towards Accessible Player Experience (APX).

Speakers
avatar for Mark Barlet

Mark Barlet

Founder and Executive Director, AbleGamers Charity
Mark Barlet is the Founder and Executive Director of the AbleGamers Charity. Working alongside Mark, is Greg Haynes, Lead User Researcher at The AbleGamers Charity. Together, they seek to break down the barriers to gameplay that people with disabilities experience and foster accessible... Read More →
avatar for Greg Haynes

Greg Haynes

Lead Games User Researcher, AbleGamers Charity
Working alongside Mark, is Greg Haynes, Lead User Researcher at The AbleGamers Charity. Together, they seek to break down the barriers to gameplay that people with disabilities experience and foster accessible design practices in the gaming space. In discussing and consulting on accessibility... Read More →


Wednesday June 19, 2019 2:00pm - 2:20pm
Room 105

2:00pm

Meet the Funder: Luke Crane (Kickstarter)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Luke Crane from Kickstarter share insights in crafting compelling proposals that meet funding priorities. Attendees are encouraged to ask questions during the discussion.  Space is limited, so reserve a spot in this session today!

*This session requires advanced registration; sign up here after purchasing your pass to the G4C Festival. 

Speakers
avatar for Luke Crane

Luke Crane

Head of Games, Kickstarter
Luke Crane is the Head of Games at Kickstarter. During his tenure, he has help creators launch more than 44,000 projects to which backers have pledged over $1 billion. He is also a creator himself and has designed and published 20 titles since 2002.


Wednesday June 19, 2019 2:00pm - 2:30pm
Room 204

2:00pm

Fireside Chat: Stan Pierre-Louis and Yannis Mallat
Speakers
avatar for Stan Pierre-Louis

Stan Pierre-Louis

President & CEO, Entertainment Software Association
Stanley Pierre-Louis is the Chief Executive Officer (CEO) of the Entertainment Software Association (ESA), the voice and advocate for the $43.4 billion U.S. video game industry. With more than two decades of entertainment and media experience, Mr. Pierre-Louis leads ESA’s public... Read More →
avatar for Yannis Mallat

Yannis Mallat

CEO, Ubisoft Canadian Studios
Yannis Mallat joins Ubisoft Montreal in 2000. He quickly makes his mark in the industry as the producer of Prince of Persia: The Sands of Time. Released in 2003, the game is a resounding critical and commercial success, and allows the Montreal studio to establish itself as one of... Read More →


Wednesday June 19, 2019 2:00pm - 2:30pm
Mainstage - Tishman Auditorium

2:00pm

Deep Learning Through Games
Paul Darvasi
Grand Theft Auto Research

Lisa Castaneda & Bronwyn Stuckey
Picking the Low Hanging Fruit

Too often the conversation around games for learning focuses on their appeal and capacity for immersion. We need to take a deeper more evidence based look at the value games may (or may not) provide for learning. With the number of educators using games, we should know more about the extent to which virtual play experiences actually support learning outcomes. Even highly experienced, professional educators stay focused on student engagement. Join us for an interactive workshop where participants will reflect on, discuss and engage with research examples and contribute their own experiences to moving the conversation and assessment practices forward.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College/York University
Paul Darvasi is an educator, game designer, speaker, writer, and PhD candidate whose work looks at the intersection of games, culture and learning. His research explores how commercial video games can be used as texts for critical analysis by adolescents, and he has worked with UNESCO... Read More →
avatar for Lisa Castaneda

Lisa Castaneda

Co-Founder and CEO, foundry10
Lisa is a co-founder and the CEO of foundry10, a philanthropic educational research organization. She has a Masters degree in Education and was a classroom teacher for 10 years. She is actively involved in research and community endeavors at foundry10 which span an array of arts and... Read More →
avatar for Bronwyn Stuckey

Bronwyn Stuckey

Director, Innovative Educational Ideas
Warrior Princess, Consultant Specialist in Game Play, Gamification, Communities of Practice and Learning Communities. Bron has spent 17 years been engaged in educational community and games in learning development. She has worked to explore virtual worlds, games in learning and how... Read More →


Wednesday June 19, 2019 2:00pm - 2:30pm
Room 104

2:30pm

Promoting Sex-Positivity Through Analog Games
Sex is rarely discussed with depth in the mainstream gaming world. Analog games are uniquely positioned to explore this topic by leveraging embodied, participatory frameworks, and physicality. With a focus on queer sexualities, we will delve into how analog games can discuss sex effectively and safely. We will also touch on a new book of erotic art games co-created by Sharang Biswas and Lucian Kahn, with a grant from the Effing Foundation.

Speakers
avatar for Sharang Biswas

Sharang Biswas

Independent Game Designer, Writer, & Artist
Sharang Biswas is a writer, award-winning game designer, and internationally exhibited artist based in NYC. His Indiecade-award winning game Feast was recently shown at the Institute of Contemporary Art in Philadelphia, and his writing has appeared in publications such as Kill Screen... Read More →


Wednesday June 19, 2019 2:30pm - 2:50pm
Room 105

2:30pm

Keynote - Games for Countering Climate Change
Christine Harada is President of i(x) investments. Ms. Harada has over 20 years of success in leading government and management consulting organizations. She previously served as the Federal Chief Sustainability Officer for the United States during the Obama administration. In this role, she provided oversight for all sustainability-related initiatives across the federal government in energy, fleet, and acquisitions-game-changing improvements that added to our nation’s clean energy future.

Her successes include reducing the Federal government’s carbon footprint resulting in 18% reduction in greenhouse gas emissions, a 23% reduction in energy use at Federal facilities and 177 billion gallons of water saved. 

Speakers
avatar for Christine Harada

Christine Harada

President, i(x) investments
Christine Harada is President of i(x) investments. Ms. Harada has over 20 years of success in leading government and management consulting organizations. She previously served as the Federal Chief Sustainability Officer for the United States during the Obama administration. In this... Read More →


Wednesday June 19, 2019 2:30pm - 3:00pm
Mainstage - Tishman Auditorium

2:30pm

The NBA 2K League: Building an Esports Community
he NBA 2K League, a professional esports league co-founded by the NBA and Take-Two Interactive Software, Inc., launched in 2018 and features 21 teams and the best 126 NBA 2K players in the world. Join NBA 2K League Managing Director Brendan Donohue and Monumental Sports & Entertainment Senior Vice President of Strategic Initiatives Zach Leonsis for a fireside chat about launching the first esports league operated by a U.S. professional sports league, growing the league’s audience domestically and internationally, and driving diversity and inclusion.

Moderators
avatar for Scott Cole

Scott Cole

Broadcaster, NBA 2K League
Play-by-Play Voice of the NBA2KLEAGUE.

Speakers
avatar for Brendan Donohue

Brendan Donohue

Managing Director, NBA 2K League
As Managing Director of the NBA 2K League, Brendan Donohue is responsible for overseeing the first official esports league operated by a U.S. professional sports league. Donohue, a sports industry veteran with more than two decades of experience in team and league operations, manages... Read More →
avatar for Zachary Leonsis

Zachary Leonsis

Senior VP, Strategic Initiatives, Monumental Sports & Entertainment
Zachary Leonsis is senior vice president of strategic initiatives for Monumental Sports & Entertainment (MSE), a multi-platform sports, media, entertainment, and technology company located in the heart of downtown Washington, DC. MSE is best known for its fanfacing brands which include... Read More →


Wednesday June 19, 2019 2:30pm - 3:00pm
Starr Foundation

2:30pm

IGDA Games for Health SIG Community Roundtable: Open Invitation to Participate
Join the International Game Developers Association Games for Health Special Interest Group community roundtable. IGDA members and non-members will discuss our broad charter mission to: disseminate information about health opportunities to the game community, promote resource sharing, inform the health industry about games' potential and proven applications, and serve as a source for matchmaking among developers and the health industry. Attendees will inform the ongoing mission for the SIG and network with one another.

Speakers
avatar for Jenn McNamara

Jenn McNamara

Vice President Serious Games & Strategic Partnerships, BreakAway Games
Jenn McNamara is Vice President Serious Games and Strategic Partnerships at BreakAway Games. For the past 17 years, Jenn has led teams creating game-based learning and assessment solutions. Her novel games have over 100,000 government and corporate users and have received international... Read More →


Wednesday June 19, 2019 2:30pm - 3:30pm
Room 205

2:45pm

Project Briefs: Your Game is Our Textbook
When Game Based Learning is implemented effectively, the game serves as the medium for learning. Students learn from the experiences provided through the game play. This quick take series will highlight the work of a number of outstanding educators who are using games as the primary vehicle for learning.  

Moderator: Peggy Sheehy

Vít Šisler
Stories of Nazi occupation in a classroom: Lessons learnt from Attentat 1942

Ben Spieldenner
Technical Reading & Writing Through Games

Jessica Ochoa Hendrix
A Discussion with Stakeholders of Piloting Games in Schools

Owen Gottlieb
Teaching Prosocial Religion from 12th Century Cairo: Lost & Found

Moderators
avatar for Peggy Sheehy

Peggy Sheehy

Game Master, Suffern Central School District
Peggy Sheehy is an educator and change agent with strong opinions about education. She strives to create learning environments where students can take charge and experience agency, autonomy, and authenticity. For the past twenty-two years, she has served as classroom teacher, district... Read More →

Speakers
avatar for Owen Gottlieb

Owen Gottlieb

Assistant Professor, Rochester Institute of Technology/ConverJent
Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Media and Learning at the Rochester Institute of Technology. He is the founder and lead research faculty at the Initiative in Religion, Culture, and Policy at the RIT MAGIC Center. Gottlieb's mobile ARG , Jewish Time Jump... Read More →
avatar for Ben Spieldenner

Ben Spieldenner

Game-Based Learning Specialist, Ashland City Schools
Ben Spieldenner teaches English and is a Game-Based Learning Specialist for Ashland City Schools (Ashland, OH). His passion is helping students and teachers discover how much fun learning can be. He created and wrote two new high school courses: Technical Reading & Writing Through... Read More →
avatar for Jessica Ochoa Hendrix

Jessica Ochoa Hendrix

CEO & Co-Founder, Killer Snails
Jessica Ochoa Hendrix, CEO of Killer Snails, has worked in K-12 education since 2003. Prior to co-founding Killer Snails, she worked as an educational consultant whose clients included Relay Graduate School of Education and the Charter Network Accelerator. Previously, she worked for... Read More →
avatar for Vít Šisler

Vít Šisler

Assistant Professor, Charles University
Vit Sisler is a lead game designer of the award-winning video game Attentat 1942, which explores World War II through the eyes of survivors. He is also an Assistant Professor of New Media Studies at Charles University, where he focuses on serious games, educational simulations and... Read More →


Wednesday June 19, 2019 2:45pm - 3:35pm
Room 104

3:00pm

Keynote - This is Not a Game: Creating Civic Engagement on Full Frontal with Samantha Bee
For the 2018 midterms, the Samantha Bee team decided that they wanted to raise civic engagement. Turning to Gamification, the team built This is Not a Game: The Game, driving hundreds of thousands of people to participate in the midterms.

This project addressed many of the thorniest issues in building a game for change in civic participation. Join this session for a behind the scenes look at what worked, what didn't and why.

Speakers
avatar for Gabe Zichermann

Gabe Zichermann

CEO, Failosophy
Gabe Zichermann is an entrepreneur, author, public speaker, mentor and teacher who is best-known for his work in Gamification. His new project, Failosophy, distills the lessons of individuals and organizations that have learned to fail fast, fail better and fail more often to achieve... Read More →
avatar for Razan Ghalayini

Razan Ghalayini

Producer, Full Frontal with Samantha Bee
Razan Ghalayini is a Senior Field Producer and Segment Director at Full Frontal with Samantha Bee.  In addition to writing and directing over 20 field pieces for the show, Razan produced This Is Not A Game: The Game.Prior to working at Full Frontal, Ghalayini had two films premiere... Read More →
avatar for Adam Werbach

Adam Werbach

CEO, Planet 10B
Werbach works between the spaces of technology and politics, serving as product manager for Samantha Bee's This is Not a Game: The Game. He formerly served as National President of the Sierra Club, and as the CEO of Saatchi & Saatchi S. He recently co-founded Yerdle, which powers... Read More →


Wednesday June 19, 2019 3:00pm - 3:20pm
Mainstage - Tishman Auditorium

3:15pm

Games for Impact: Fostering the Games for Change Movement in Poland
The makers of Games for Impact and Digital Cultures, two annual events held in Warsaw, will share their experience of trying to break industry barriers, jumpstart the local games-for-change community in Poland and foster international exchange. They will be joined onstage by three Polish up-and-coming developers, who will share their experience working on three diverse games, which tackle issues ranging from social inequality to children’s health.

Moderators
avatar for Matt Parker

Matt Parker

New Media Artist / Game Designer / Professor of the Arts, NYU Game Center
Matt Parker is a new media artist and game designer. He is a Professor of the Arts at the NYU Game Center and his work has been displayed at the American Museum of Natural History, Brooklyn Academy of Music,the New Zealand Festival, Princeton’s Lewis Complex for the Arts, SIGGRAPH... Read More →

Speakers
avatar for Anna Szylar

Anna Szylar

Digital Cultures Program Manager, Adam Mickiewicz Institute
Manager of the Digital Cultures program at the Adam Mickiewicz Institute, a state institution that aims to promote Polish culture abroad.
avatar for Jakub Zgierski

Jakub Zgierski

Coordinator of Games for Impact Warsaw, FINA (National Film Archive–Audiovisual Institute, Poland)
Coordinator and curator of Games for Impact festival in Warsaw, Poland – a space for social innovators and game developers from Poland and Central and Eastern Europe. Since 2015, Jakub is part of the programming team at FINA, a Polish cultural institution based in Warsaw, with a... Read More →
avatar for Agnieszka Mulak

Agnieszka Mulak

PhD Student, Warsaw University / MoaCube (Game Developer Studio)
PhD student at Institute for Social Studies at Warsaw University. Writer and story designer at MoaCube, indie game development studio. A PhD student researching social impact of video games. Writer and story designer at a small indie dev studio. Determined to make her games - and... Read More →
avatar for Jan Cieślar

Jan Cieślar

Founder, Failcore
Before starting his subversive games company Failcore, Jan Cieślar spent 10 years as a advertising creative, making viral award-winning campaign both for the Fortune 500 companies and charities. He has a vast communication experience including hundreds of business pitches, dozens... Read More →


Wednesday June 19, 2019 3:15pm - 4:00pm
Room 105

3:15pm

Transforming the Experience of Physical Activity Through Fitness Gaming
Mobile apps, wearables, VR, and AR are radically changing the fitness and wellness landscapes. New products, technologies and design thinking approaches rooted in gaming are being leveraged on a variety of platforms with the aid of experts in wellness, fitness, and maintaining active lifestyles. Whether offering support and motivation to undertake a consistent physical activity program, leveraging experiential tech to provide a broad range of new fitness gaming experiences or advancing efforts to standardize common understandings around the type, nature, and intensity of physical workouts -- this panel offers key insights into the evolving nature of tech, fitness, and game thinking.

Moderators
avatar for Margaret Wallace

Margaret Wallace

Founder, KijiCo
Margaret Wallace is Chief Executive Officer of San Francisco-based KijiCo (www.kijico.com) and Co-Founder of Brooklyn-based Playmatics. She’s an award-winning entrepreneur and creator of digital and real-world games, products and other interactive experiences. An inventor and innovator, her games-related achievements have spanned a variety of industry sectors, ranging fro... Read More →

Speakers
avatar for Aaron Stanton

Aaron Stanton

CEO, VR Health Institute
Aaron Stanton is the Director of the VR Health Institute, executive producer of the hit game QuiVr, and an investor in Silicon Valley. After years in the game industry as a journalist for the NY Times Co, he founded BookLamp, a machine learning company acquired by Apple in 2014. After... Read More →
avatar for Ianthe Mellors

Ianthe Mellors

Head of Fitness, Fit XR
Ianthe is a professional dancer and teaching artist from England. She has been performing nationally since age five and has been teaching group fitness for nearly a decade. Ianthe has partnered with Nike, Reebok, ASOS, Adidas, Women’s Health and Sweaty Betty. She uses her dance... Read More →
avatar for Jamie Rosen

Jamie Rosen

Founder & CEO, WayBetter
Jamie is a serial entrepreneur who started his career as a toy inventor and later dropped out of Harvard Business School to start his first internet company. He has 10 patents and sold his personal patent portfolio to Yahoo! He is currently the Founder and CEO of WayBetter, which... Read More →


Wednesday June 19, 2019 3:15pm - 4:00pm
Starr Foundation

3:45pm

Living the Life of a Refugee: Games and VR for Change
In the last few years, games and VR for change have encouraged support, sympathy, and action for a variety of migration and refugee issues. In this talk, I analyze and compare the virtual reality installation Carne y Arena (Iñárritu 2017) and the digital game The Migrant Trail (Gigantic Mechanic 2014), as part of the multimedia project The Undocumented (Williams 2013). I will show how both digital media examples use semi-fictionalized ethnographies to allow their users to thoroughly experience a fragment of Mexican and Central American refugees’ and migrant’s personal journeys and life stories.

Speakers
avatar for Joost Raessens

Joost Raessens

Full Professor and Chair of Media Theory, Utrecht Center for Game Research, Utrecht University, the Netherlands
Prof. Joost Raessens holds the chair of Media Theory at Utrecht University in the Netherlands. His research concerns the ‘ludification of culture,’ focusing in particular on games and VR for change in relation to global issues such as climate change, and refugees and migration... Read More →


Wednesday June 19, 2019 3:45pm - 4:05pm
Room 104

4:00pm

(Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts
Girl Scouts is a place for girls and young women to learn formative life skills in a fun and social environment that can introduce them to a range of possible career goals. In this session, two Girl Scouts from different generations talk with each other about the ways Girl Scouts supported their paths towards the art and science of game design. Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. She is also is a former Girl Scout who learned many skills in the Girl Scouts that she uses every day as a game designer. Brielle Randall is a young artist and high school student who loves to use art, science, and technology to bring awareness to issues and promote innovative solutions for change. She brought these interests together in her Girl Scout Gold Award project in which she combined drawing, writing, psychology, coding and statistical analysis to identify problems within online fandom communities, developing web comics to disseminate awareness and impact both perpetrators and victims. Barry Joseph, VP of Digital Experience at Girl Scouts of USA, is proud to know and support both of them.

Moderators
avatar for Barry Joseph

Barry Joseph

VP, Digital Experience, Girl Scouts
Barry Joseph is the VP of Digital Experience at Girl Scouts of the USA. Known as a changemaker who is passionately devoted to envisioning new ways digital media can address significant personal and social issues, he is a driving force in both youth development and digital learning... Read More →

Speakers
avatar for Brielle Randall

Brielle Randall

Girl Scout Ambassador/STEM Educator, The ROC Network for Learning
I'm a high school senior who loves making connections between Art, Science, and Technology to bring awareness to issues and promote innovative solutions for change. I’m grateful to have had opportunities to do this through museums, my independent learning center, The ROC Network... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Director, USC Game Innovation Lab
Tracy Fullerton is an experimental game designer, professor, author and director emeritus of the USC Games program. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden... Read More →


Wednesday June 19, 2019 4:00pm - 4:30pm
Mainstage - Tishman Auditorium

4:15pm

Gamification as a Life-saving Medicine
Ting Jiang will shed light on the science behind games and gamification and how to optimally apply serious games and gamification to promoting learnings and adopting the right behavior especially habitual behavior that impacts health and happiness with the "4P" framework. She will also demonstrate how the scientific tool of experimentation can be applied to both proving and improving products/games created.

Speakers
avatar for Dr. Ting Jiang

Dr. Ting Jiang

Principal, Center for Advanced Hindsight
Dr. Ting Jiang is Principal of Behavioral Tech and Architecture at Center for Advanced Hindsight, a behavioral science lab at Duke University led by Dan Ariely. As a scientist, she has published in a broad range of disciplines ranging from economics, psychology to anthropology on... Read More →


Wednesday June 19, 2019 4:15pm - 4:35pm
Room 104

4:15pm

Project Briefs: What Can We Learn About...
In this series of project briefs we’ll learn about the dark topics personal trauma, digital privacy, drugs, crime and the apocalypse.

Emperatriz Ung, Independent Game Designer
Depicting Trauma in Games: An Autobiographical Take

Charli Battersby, Writer
How We Stopped Worrying And Learned To Love The Bomb

Jennifer Dalsen, UX Researcher, Facebook
Digital Privacy in Games: What Students Are Learning

Julia Pilgrim
Gaming for Justice

Speakers
avatar for Julia Pilgrim

Julia Pilgrim

Education for Justice (E4J) Team Leader, United Nations Office on Drugs and Crime (UNODC)
Ms. Julia Pilgrim is the Team Leader of the United Nations Office on Drugs and Crime (UNODC) Education for Justice (E4J) initiative. Ms. Pilgrim has previously held the position of Crime Prevention and Criminal Justice Officer with UNODC’s Corruption and Economic Crime Branch. Ms... Read More →
avatar for Emperatriz Ung

Emperatriz Ung

Independent Game Designer
Emperatriz Ung is a Chinese-Colombian game designer & writer from the American Southwest. Her creative work predominantly explores personal struggles with mental health, teen motherhood, and generational trauma. She earned her BA in English from the University of New Mexico, and her... Read More →
avatar for Charli Battersby

Charli Battersby

Writer
Charles [Charli] Battersby is a game designer, playwright, screenwriter, actor, and journalist. Charli has written about video games for publications including Chelsea Now, Geek.com, Venturebeat, NYC Community Media, Complex, and Joystiq. Battersby founded the organization PressXY... Read More →
avatar for Jennifer Dalsen

Jennifer Dalsen

UX Researcher, UW-Madison
Jennifer Dalsen is UX Researcher at Facebook and a PhD graduate from the University of Wisconsin, Madison. Her prior experience includes harnessing qualitative and quantitative data streams to better understand player behavior at Electronic Arts (EA), Gear Learning, and Games+Learning+Society... Read More →


Wednesday June 19, 2019 4:15pm - 5:05pm
Room 105

4:30pm

The New Childhood: A Fireside Chat with Jordan Shapiro and Tami Bhaumik
In this fireside-chat session, Jordan Shapiro (Author of The New Childhood: Raising Kids to Thrive in a Connected World) and Tami Bhaumik (VP of Digital Civility at Roblox) will engage in an in-depth, and sometimes challenging, discussion about digital-play and digital play spaces. Jordan will draw on his comprehensive research about the benefits and limitations of digital play. Tami offers behind-the-scenes insights from her work keeping one of today’s most popular digital playgrounds safe and fun. Expect a playful and diverse conversation full of philosophy, business strategy, cultural history, game design, economics, ethics, and social commentary. This is about more than just games, it’s the future of childhood!        

Speakers
avatar for Jordan Shapiro

Jordan Shapiro

Author, Little Brown Spark
Jordan Shapiro, PhD, is a world-renowned American thought leader and author of "The New Childhood: Raising Kids to Thrive in a Connected World." He's Senior Fellow for the Joan Ganz Cooney Center at Sesame Workshop, and Nonresident Fellow in the Center for Universal Education at the... Read More →
avatar for Tami Bhaumik

Tami Bhaumik

VP of Marketing & Digital Civility, Roblox Corporation
As Vice President of Marketing & Digital Civility for Roblox, Tami Bhaumik is supporting the company on a global scale to inspire brand advocacy, awareness, and engagement through social channels, digital experiences, and community-driven events. She is also leading the digital civility... Read More →


Wednesday June 19, 2019 4:30pm - 5:00pm
Mainstage - Tishman Auditorium

4:30pm

Distribution Strategies: Lessons Learned from the Field
More than ever before, parents are likely to be current or former gamers and teachers see the benefits of games. But surveys show that 55% of parents and 80% of teachers cannot find the digital learning tools they are looking for, and high-quality games lack distribution to a broad audience. Join our panelists for a discussion of lessons from the field of games for learning, including which partnerships, marketing strategies and development approaches add up to greater reach and sustainability.

Moderators
avatar for Michelle Miller

Michelle Miller

Co-Founder, Games and Learning
Michelle Miller is the Co-Founder and CEO of Games and Learning, where she develops solutions to help parents and teachers find, buy and adopt high quality digital content for children. Michelle led a portfolio of game-based learning projects as Managing Director of the Joan Ganz... Read More →

Speakers
avatar for Noelle Millholt

Noelle Millholt

Co-founder & CRO, BEGIN
As Co-Founder & Chief Revenue Officer, Noelle has helped guide BEGIN to be one of the largest, fastest growing platforms for early childhood learning. She oversees all of Homer’s business development opportunities in the US and internationally. Prior to Homer, Noelle was the COO... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire... Read More →
avatar for Robin Yang

Robin Yang

Senior Product Manager, CodeCombat
Robin is a Senior Product Manager at CodeCombat, where she helps build the most engaging game for learning programming. As a speaker and advocate, she focuses on ways that individuals can gain control of their careers and understand the kind of work that truly resonates with them... Read More →


Wednesday June 19, 2019 4:30pm - 5:15pm
Starr Foundation

4:45pm

Using Virtual Reality for Training Healthcare Providers in High-Stakes Pediatric Resuscitations
Some events in medicine - cardiac arrest, mass casualties, pediatric resuscitations - are difficult for medical providers to train for. First, because of their rarity (Low-frequency), there is less experience. Second, because of their importance (High-stakes), it's not a great time to 'practice' or learn from 'trial-and-error.'

Virtual Reality is a new method to train healthcare providers for low-frequency, high-stakes events in a safe but stressful environment. We'll describe how Children's Hospital Los Angeles helped develop a VR solution that is now being implemented in multiple hospitals and medical centers throughout the world.

Speakers
avatar for Dr. Todd Chang

Dr. Todd Chang

Associate Medical Director for the Simulation Laboratory, Keck School Of Medicine, University Of Southern California
Dr. Todd P Chang is Divisional Director for Research & Scholarship for Emergency Medicine at Children’s Hospital Los Angeles. He has been Principal Investigator in a variety of grant-funded and research examining gamification, serious games, and virtual reality in healthcare. Dr... Read More →


Wednesday June 19, 2019 4:45pm - 5:05pm
Room 104

5:30pm

Keynote - The Mind: Engineering the Future of Human Possibility
We can create an unprecedented era of human flourishing. We can take the tech that has taxed our thinking and relationships and use it instead to transform our hearts and minds. We can have greater clarity, joy and connection. This is the Future of Human Possibility.

Speakers
avatar for Nichol Bradford

Nichol Bradford

Executive Director & Co-Founder, Transformative Technology Lab
Nichol Bradford is fascinated by human possibility and technology. She is the CEO of the Willow Group and Executive Director of the Transformative Technology Lab. Prior to becoming a leader in Transformative Technology, Bradford was a senior executive in video games with responsibility... Read More →


Wednesday June 19, 2019 5:30pm - 6:00pm
Mainstage - Tishman Auditorium

6:00pm

Keynote - 0 to 120 Million: Infecting the World with Games That Make You Think
Plague Inc. and Rebel Inc. have over 120 million players. Our games deal with serious and complex topics yet they are also extremely commercially successful. In this talk, I'll share our story and identify the key lessons learnt from our journey so far as well as highlighting differences between Plague Inc. and Rebel Inc.
I hope to stimulate thinking about how to combine educational/social impact games with fun, commercially successful games!

Speakers
avatar for James Vaughan

James Vaughan

CEO & Founder, Ndemic Creations
James is the creator of Plague Inc. - a global hit with over 120 million players and one of the top five most successful paid mobile games ever.Originally a hobby, Plague Inc. has consistently remained at the top of the charts since 2012 and James was even invited to the CDC to talk... Read More →


Wednesday June 19, 2019 6:00pm - 6:30pm
Mainstage - Tishman Auditorium