Games for Learning [clear filter]
Tuesday, June 18

11:15am EDT

Museum of Me: Exploring Identity with What Remains of Edith Finch
There are currently few developmentally appropriate methods for engaging teens in their own social and emotional learning in educational settings. Commercial video games offer rich, mediated, interactive narrative experiences that can be integrated into the classroom to support teen students’ core academic knowledge as well as their social and emotional resilience. This panel will describe how and why educators used the award-winning video game and digital “museum,” and “What Remains of Edith Finch,” as the basis for a curricular unit to engage high school students in building literacy skills as well as key aspects of resilience including autonomy and self-awareness.

avatar for Dr. Matthew Farber

Dr. Matthew Farber

Assistant Professor, University of Northern Colorado
Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. He has been invited to the White House, to keynote for UNESCO, and he has been interviewed by NPR, USA Today, and The Wall Street Journal. With Karen Schrier... Read More →
avatar for Dr. Susan Rivers

Dr. Susan Rivers

Executive Director & Chief Scientist, iThrive Games
Susan Rivers, PhD, is Executive Director and Chief Scientist of iThrive Games. iThrive is building a network dedicated to using and designing meaningful games with and for teens to support their thriving. She passionately believes that game design and play are powerful tools for learning... Read More →
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College/York University
Paul Darvasi is an educator, game designer, speaker, writer, and PhD candidate whose work looks at the intersection of games, culture and learning. His research explores how commercial video games can be used as texts for critical analysis by adolescents, and he has worked with UNESCO... Read More →

Tuesday June 18, 2019 11:15am - 11:35am EDT
Room 105

11:45am EDT

Project Briefs: Impacting Impact - Maximizing Your Game's Reach, Stickiness, and Sustainability
To achieve success in education gaming, developers must focus first and foremost on creating unique approaches to learning to inspire students and educators alike. In today’s landscape, that often means hyper-personalized, adaptive and measurable. With that comes a fear about data use from stakeholders who live near and far from the classroom, including parents, advocates and legislators, and that fear has been strong enough to derail even the most well-funded businesses. Learn what it takes to navigate this environment safely, building a foundation for success today, building trusting partnerships with schools and a pathway to growth in the future.

Building a great game for change is a challenge. Maximizing its impact is also a challenge! Come learn from teams about the work they've done to increase the reach, stickiness, and sustainability of their games. How can we more effectively distribute our games, maximize their audience, lengthen their lifespan, and make them more personal?

Moderator: Mark DeLoura

Clara Prieto
Designing for Inclusive Play: How to build games for everyone

Emma Cofer
Designing for Inclusive Play: How to build games for everyone

Shannon Frederick Meneses & Peter Stidwill
“Game of the Year”: Sharing Six Years of Learning

Linnette Attai
Personalization and Privacy: Innovating in the Age of Compliance

Brian Alspach
The Fundamental Equation of Games in the Classroom

avatar for Mark DeLoura

Mark DeLoura

Executive Director, Level Up Games
Mark DeLoura is a game technology and education consultant, and passionate proponent of K-12 computer science education and games for learning. He worked as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy during the Obama administration... Read More →

avatar for Peter Stidwill

Peter Stidwill

Executive Producer, FableVision Studios
As FableVision’s Executive Producer, Peter leads the company’s effort to manage multiple animations, games, websites, videos, and museum exhibits simultaneously. He oversees the staffing of the creative studio, ensuring that teams are set up to meet the varied needs of all projects... Read More →
avatar for Clara Prieto

Clara Prieto

Global Brand Marketing Manager, Google
Clara Prieto joined Google in 2011 where she has a wide ranging experience working across different countries, industries and products. She currently leads global branding for Google Play and for the last year she has been heading the Change the Game Initiative which aims to make... Read More →
avatar for Emma Cofer

Emma Cofer

Lead Brand Strategist, Platforms & Ecosystems, Google
Emma Cofer is Lead Brand Strategist for Google's Platforms & Ecosystems team, working to connect user insights to brand opportunities across Android, Google Play, Chrome, and Chrome OS / Chromebook. Previously, Emma worked in brand strategy consulting for nearly a decade, most recently... Read More →
avatar for Shannon Frederick Meneses

Shannon Frederick Meneses

Executive Producer, Learning Games Network
Shannon Frederick Meneses is Executive Producer at Learning Games Network. She has worked in the educational technology industry for 20 years, working on projects ranging from engaging and playful games to complex and content rich websites and applications. Before Learning Games Network... Read More →
avatar for Linnette Attai

Linnette Attai

President, PlayWell, LLC
Linnette Attai is founder of the global compliance consulting firm PlayWell, LLC, providing strategic guidance around the complex obligations governing data privacy, marketing, and content. Linnette has over 25 years of experience navigating compliance challenges, building organizational... Read More →
avatar for Brian Alspach

Brian Alspach

Executive Vice President, E-Line Media
Brian is Executive Vice President and a founding team member at E-Line Media, a video game developer and publisher passionate about harnessing the power of games to help players understand and shape the world. Brian leads E-Line's educational efforts with a particular focus on helping... Read More →

Tuesday June 18, 2019 11:45am - 12:35pm EDT
Room 104

2:00pm EDT

Beyond STEM: SEL Skills in Game Design Curriculum
The urgent, and by now familiar, call to educate youth in science, technology, engineering and math (STEM) is being matched in many quarters with an equally urgent call: to educate the “whole student” by emphasizing social and emotional learning (SEL). Increasingly SEL is seen as equally essential as STEM for students to thrive in school, career, and life. Panelists will discuss how their programs and curricula that teach game-design can advance SEL competencies such goal-setting, social engagement, cooperation, empathy, and problem solving—while also complementing STEM’s cognitive goals and inspiring interest in STEM careers.

avatar for Susanna Pollack

Susanna Pollack

President, Games For Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →

avatar for Dr. Leah Hanes

Dr. Leah Hanes

Executive Director, Two Bit Circus Foundation
Dr. Leah Hanes brings a unique set of professional and personal experiences to her role as Executive Director at Two Bit Circus Foundation.Beginning her life on a farm in rural Canada and beginning her career in Toronto she ending up in Los Angeles. Her career highlights include producing... Read More →
avatar for Philip Courtney

Philip Courtney

Chief Executive Officer, Urban Arts Partnership
Philip Courtney has served as the CEO at Urban Arts Partnership (UAP) since 2003. Since thattime the organization has grown into New York City’s largest arts education organization, directly serving more than 100 schools, 500 teachers and 15,000 students a year. Under Philip’s... Read More →
avatar for Harold Goldberg

Harold Goldberg

President, Editor in Chief, New York Videogame Critics Circle
Author/journalist Harold Goldberg has written for The New York Times, Washington Post, Vanity Fair, New York and many more. He founded The New York Game Awards and The New York Videogame Critics Circle, a 501(c)3 nonprofit organization of 35 multicultural group of 35 writers and critics... Read More →
avatar for Tom O'Connell

Tom O'Connell

Chief Partnerships Officer, Mouse Inc.
Tom O'Connell is the Chief Partnerships Officer at Mouse, where he develops strategic partnerships to ensure that every young person has the opportunity to access and amplify technology as a force for good. He is a former high school physics & computer science teacher who started... Read More →

Tuesday June 18, 2019 2:00pm - 2:45pm EDT
Room 105

3:30pm EDT

Agencies of Play: Science Games in the Federal Government
From research applications to education outreach, government entities are leveraging science games as a powerful tool to engage a wealth of different audiences. Featuring speakers from the Smithsonian Science Education Center, the National Institutes of Health, and the Woodrow Wilson International Center for Scholars, this panel will showcase case examples of the development and implementation of games for good in the government.

avatar for Elizabeth Newbury

Elizabeth Newbury

Director of the Serious Games Initiative, The Wilson Center
Elizabeth Newbury is the Director and Program Associate for the Serious Games Initiative for the Wilson Center, leading Wilson's use of games in engaging the public around policy research. She holds a B.A. in anthropology from Bryn Mawr College, and a Master and PhD from the Department... Read More →

avatar for Dr. David Miller

Dr. David Miller

Program Director, National Institutes of Health
Dr. David Miller is a Program Director at the NIH's National Cancer Institute, the federal government's principal agency for funding cancer research, training, and technology development. Dave has led multiple NIH programs supporting the development of data science software tools... Read More →
avatar for Reuben Brenner-Adams

Reuben Brenner-Adams

Interactive Developer, Smithsonian Institution
Reuben Brenner-Adams is an award-winning game designer and interactive developer based in Washington, D.C. Employed by the Smithsonian Institution, Reuben creates games, apps, and other interactive digital media for use in K-8 science classrooms and beyond. Reuben is a voting member... Read More →
avatar for Ryan Seymour

Ryan Seymour

Education Technology Specialist, Smithsonian Science Education Center
As the Education Technology Specialist at the Smithsonian Science Education Center, Ryan develops educational resources that accompany SSEC's digital STEM products.  He also assists with the development of digital products including: games, ebooks, 3D models, videos, and 360 degree... Read More →

Tuesday June 18, 2019 3:30pm - 4:00pm EDT
Starr Foundation

4:15pm EDT

Project Briefs: Students and Educators as Game Designers
The game industry has grown to become a $140 Billion industry and is predicted to exceed $180 Billion by 2021. Providing students with an opportunity to develop their own games takes students from player to creator while learning authentic career readiness skills. Hear from educators who have brought these opportunities into the classroom in order to create inclusive design teams allowing students to engage in the iterative design process and experience a variety of roles common to the industry. In addition you will hear from educators who have brought their love of game design into the classroom by creating game based experiences for students and training educators to do the same.  

Moderator: Elisabeth Gee

Cédric Ceulemans
Co-creating Serious Games for Peace

Matthew Farber & Kevin Miklasz
GGJ Next: A Global Game Jam for Youth

Noa Lahav
EdVenture: Enabling Educators to Create Immersive Game-Based Learning Experiences

Peggy Sheehy
Your Game is Our Textbook?

Santhosh Kumar Subramanian
Games by Children for Children

avatar for Elisabeth Gee

Elisabeth Gee

Professor, Arizona State University
Elisabeth (Betty) Gee is a professor and the Delbert and Jewell Lewis chair in Reading and Literacy at Arizona State University. She studies the social, cultural, and intellectual dimensions of game-related learning in out-of-school settings. Her recent projects have focused on families... Read More →

avatar for Dr. Philipp Busch

Dr. Philipp Busch

Project Manager, GIZ
Dr. Philipp Busch works for GIZ since October 2014. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation", now teaches Gamification and Agile Methods at the University of Mainz. Philipp works at GIZ for the Social Innovation Team in Cairo... Read More →
avatar for Peggy Sheehy

Peggy Sheehy

Game Master, Suffern Central School District
Peggy Sheehy is an educator and change agent with strong opinions about education. She strives to create learning environments where students can take charge and experience agency, autonomy, and authenticity. For the past twenty-two years, she has served as classroom teacher, district... Read More →
avatar for Dr. Matthew Farber

Dr. Matthew Farber

Assistant Professor, University of Northern Colorado
Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. He has been invited to the White House, to keynote for UNESCO, and he has been interviewed by NPR, USA Today, and The Wall Street Journal. With Karen Schrier... Read More →
avatar for Kevin Miklasz

Kevin Miklasz

VP, Data and Prototyping, BrainPOP
Kevin has worked in and around the fields of game design and education for the last 10 years. As a trained scientist, he has a PhD in Biology from Stanford University, but has spent his time gaining a smattering of diverse experiences in education: designing science curriculum, teaching... Read More →
avatar for Noa Lahav

Noa Lahav

Community Manager, Ministry of Education Israel
Founder of EdVenture. Community Manager at the Technological Innovation Unit in the Ministry of Education. Former science teacher, instructor and coordinator. M.Ed in science education, studying edTech and creativity.
avatar for Cédric Ceulemans

Cédric Ceulemans

Learning Experience Designer, Butterfly Works
As a learning experience expert, Cedric coordinates educational projects from their early research phase to their handover to partners. Thanks to his experience in both international development and design, he offers a keen eye on learning experience, making it both dynamic and relevant... Read More →
avatar for Santhosh Kumar Subramanian

Santhosh Kumar Subramanian

Principal Designer, The Gamification Republic
For Santhosh, just like Theatre, Storytelling, painting, Games are medium of expression. He has been working with children and adults (and private and not-for-profit institutions) for more than a decade. After dabbling with various forms of play and working with thousands of children... Read More →

Tuesday June 18, 2019 4:15pm - 5:05pm EDT
Room 105
Wednesday, June 19

10:15am EDT

Keynote - Let's Not Kill the Golden Goose
Research evidence from the science of learning reflects that games are a great way to learn. Leveraging the power of technology allows for deeply engaged, fun, interactive, multisensory, experiential  and personalized learning to occur. There is no doubt that with our future generations being digital natives, digital pedagogies and games will become increasingly adopted to teach social emotional skills, 21st century skills and even core disciplines such as maths, sciences and even language in the classrooms of the future. But here comes the challenge. If there is not some form of quality control just as we have in textbooks, the golden goose that we have can very easily kill itself.  It is in this spirit that UNESCO MGIEP organized a High level policy Forum in November 2018, in the city of Vishakhapatnam (Vizag.) to draft the first call for the need of some form of guidance that will serve to support the golden goose to nurture and be sustainable.  The outcome was the Vizag Declaration.

The Vizag Declaration calls for the need for guidelines that set some boundary conditions without infringing on creativity and guidelines that identify characteristics and parameters important for delivering active and engaging learning. These guidelines are meant to steer the industry and content developers in education technology and games for learning to align their products with principles and core values that help in building 21st century skills to foster sustainable and peaceful societies. These guidelines can help teachers, parents, school administrators, policy makers to make informed decisions about age appropriate, culturally meaningful digital learning solutions that mitigate any negative impact of such a deck of choices. …. Without such guidelines the opportunity provided by games for learning to transform education may fritter away. The golden goose must thrive.

avatar for Dr. Anantha Duraiappah

Dr. Anantha Duraiappah

Dr. Duraiappah is the Director of the UNESCO MGIEP since 2014 and is a science-policy pacesetter, with over 33 years’ experience. He has authored numerous peer-reviewed books and journal articles. He is a Fellow of the World Academy of Arts and Sciences, a Fellow of The World Academy... Read More →

Wednesday June 19, 2019 10:15am - 10:45am EDT
Mainstage - Tishman Auditorium

11:15am EDT

The Benefits of Playing Minecraft Together for Children with Autism
Learn how the desire to give autistic children a safe place to play Minecraft became the topic of dozens of research studies and news stories around the world.

Children with autism from all around the world are learning how to read and write, to make friends, teamwork, and even to be leaders, all within the game of Minecraft.

I'm going to show you how we accomplished all of this and more on my server, Autcraft.

avatar for Stuart Duncan

Stuart Duncan

Owner, Autcraft
Stuart Duncan, also know as AutismFather, started as an autism blogger. When he found out about the demand of a safe space for people with autism on the popular game Minecraft, he started a server called Autcraft which quickly grew to be a safe haven for autistic people and their... Read More →

Wednesday June 19, 2019 11:15am - 11:35am EDT
Room 104

11:45am EDT

The Institute of Play: Takeaways from a Decade in the Trenches
When Institute of Play opened its doors in January of 2007 it did so with a mission to change the way young people experienced learning and to help activate the next generation of engaged citizens. Created by a group of game designers, the Institute brought together game design, rigorous research practices and strong interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development. From developing a model for game-like learning deployed in the design of the New York City public school Quest to Learn, to an innovative game-based teacher development program, to the creation of evidence-based design resources of all types to support others in using games and play in transformative play, the Institute has been seen as a global leader in games and learning. This session brings together four of the founding members of the Institute in conversation about the most salient lessons learned from 10 years in the trenches.

avatar for Eric Zimmerman

Eric Zimmerman

Game Designer & Professor, NYU
Eric Zimmerman has been working as a game designer for more than 25 years. He was a co-founder with Peter Lee of the award-winning game studio Gamelab. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art... Read More →

avatar for Katie Salen

Katie Salen

Professor, UC Irvine
Katie Salen is a Professor in the Department of Informatics at the University of California at Irvine, a member of the Connected Learning Lab, and Chief Designer and co-founder of Connected Camps. Her work focuses on meeting kids where they are at in order to design engaging, play-based... Read More →
avatar for Rebecca Rufo-Tepper

Rebecca Rufo-Tepper

Director of Learning, Level Education at Northeastern University
Rebecca is the Director of Learning at Level Education at Northeastern University, when she ensures all programs leverage NU's expertise in experiential learning. Previously, she was the Co-Executive Director at the Institute of Play, an educational non-profit whose work is rooted... Read More →
avatar for Arana Shapiro

Arana Shapiro

Former Executive Director, Institute of Play
Arana began her career as an early elementary classroom teacher in California. Upon moving to NYC, Arana became a founding faculty member at The School at Columbia University where she transitioned to work as an educational technologist, teacher mentor and curriculum developer. Arana... Read More →

Wednesday June 19, 2019 11:45am - 12:15pm EDT
Mainstage - Tishman Auditorium

12:15pm EDT

Project Briefs: Reaching Underserved Audiences
Games can serve as a very powerful medium for learning, but equity and access continue to be challenges in the industry. Hear about several programs that have been developed specifically to provide opportunities for individuals in remote or otherwise under represented areas.

Amanda Armstrong
Using Formative Research to Inform Design of Serious Games

Maria Burns Ortiz
When Solving a “Small” Problem Can Have a Big Impact: How Developing Games for U.S. Tribal Communities Set Us Up for Global Expansion

Andrea Jetten
Games: Tackling the Learning Crisis for Children Affected by Conflict

Tammie Schrader
Flexhibit Carts and Game Based Learning in Science Classroom

avatar for Stephen Reid

Stephen Reid

Director, Immersive Minds
As Director of Immersive Minds Stephen has been pioneering the use of technology as a tool for learning for almost two decades. He's dedicated his career to exploring, piloting and advocating the use of games and emerging technologies from the early adoption of podcasting, animation... Read More →

avatar for Amanda Armstrong

Amanda Armstrong

Games Lab Coordinator, Learning Games Lab, New Mexico State University
Amanda L. Armstrong is the Games Lab Coordinator at New Mexico State University's (NMSU) Learning Games Lab, where she leads user-testing sessions, teaches summer sessions with children and youth on game design, and has been involved on a few design teams. She is also a PhD candidate... Read More →
avatar for Maria Burns Ortiz

Maria Burns Ortiz

CEO and Co-Founder, 7 Generation Games
Maria Burns Ortiz is co-founder and CEO of 7 Generation Games, which makes bilingual immersive educational video games and interactive apps. Taking 7 Generation Games from concept to award-winning company, she oversees all creative aspects of game development, including design, narrative... Read More →
avatar for Andrea Jetten

Andrea Jetten

Sr. Advisor Quality Assurance Can't Wait to Learn, War Child Holland
Andrea Jetten is the Quality Assurance Advisor for Can't Wait to Learn - an innovative programme that provides education to children affected by conflict and crises through game-based learning applications on tablets. She is involved in the development of the games and, as the product... Read More →
avatar for Tammie Schrader

Tammie Schrader

Science Coordinator, NEWESD 101
Tammie Schrader currently works for Northeast Washington Educational Service District 101 and is a Regional Computer Science Coordinator serving 59 school districts in Eastern Washington. She was a science teacher in Cheney, Washington, and is a science methods instructor at Gonzaga... Read More →

Wednesday June 19, 2019 12:15pm - 1:05pm EDT
Room 104

2:00pm EDT

Deep Learning Through Games
Paul Darvasi
Grand Theft Auto Research

Lisa Castaneda & Bronwyn Stuckey
Picking the Low Hanging Fruit

Too often the conversation around games for learning focuses on their appeal and capacity for immersion. We need to take a deeper more evidence based look at the value games may (or may not) provide for learning. With the number of educators using games, we should know more about the extent to which virtual play experiences actually support learning outcomes. Even highly experienced, professional educators stay focused on student engagement. Join us for an interactive workshop where participants will reflect on, discuss and engage with research examples and contribute their own experiences to moving the conversation and assessment practices forward.

avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College/York University
Paul Darvasi is an educator, game designer, speaker, writer, and PhD candidate whose work looks at the intersection of games, culture and learning. His research explores how commercial video games can be used as texts for critical analysis by adolescents, and he has worked with UNESCO... Read More →
avatar for Lisa Castaneda

Lisa Castaneda

Co-Founder & CEO, foundry10
Lisa is a co-founder and the CEO of foundry10, a philanthropic educational research organization. She has a Masters degree in Education and was a classroom teacher for 10 years. She is actively involved in research and community endeavors at foundry10 which span an array of arts and... Read More →
avatar for Bronwyn Stuckey

Bronwyn Stuckey

Director, Innovative Educational Ideas
Warrior Princess, Consultant Specialist in Game Play, Gamification, Communities of Practice and Learning Communities. Bron has spent 17 years been engaged in educational community and games in learning development. She has worked to explore virtual worlds, games in learning and how... Read More →

Wednesday June 19, 2019 2:00pm - 2:30pm EDT
Room 104

2:45pm EDT

Project Briefs: Your Game is Our Textbook
When Game Based Learning is implemented effectively, the game serves as the medium for learning. Students learn from the experiences provided through the game play. This quick take series will highlight the work of a number of outstanding educators who are using games as the primary vehicle for learning.  

Moderator: Peggy Sheehy

Vít Šisler
Stories of Nazi occupation in a classroom: Lessons learnt from Attentat 1942

Ben Spieldenner
Technical Reading & Writing Through Games

Jessica Ochoa Hendrix
A Discussion with Stakeholders of Piloting Games in Schools

Owen Gottlieb
Teaching Prosocial Religion from 12th Century Cairo: Lost & Found

avatar for Peggy Sheehy

Peggy Sheehy

Game Master, Suffern Central School District
Peggy Sheehy is an educator and change agent with strong opinions about education. She strives to create learning environments where students can take charge and experience agency, autonomy, and authenticity. For the past twenty-two years, she has served as classroom teacher, district... Read More →

avatar for Owen Gottlieb

Owen Gottlieb

Assistant Professor, Rochester Institute of Technology/ConverJent
Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Media and Learning at the Rochester Institute of Technology. He is the founder and lead research faculty at the Initiative in Religion, Culture, and Policy at the RIT MAGIC Center. Gottlieb's mobile ARG , Jewish Time Jump... Read More →
avatar for Ben Spieldenner

Ben Spieldenner

Game-Based Learning Specialist, Ashland City Schools
Ben Spieldenner teaches English and is a Game-Based Learning Specialist for Ashland City Schools (Ashland, OH). His passion is helping students and teachers discover how much fun learning can be. He created and wrote two new high school courses: Technical Reading & Writing Through... Read More →
avatar for Jessica Ochoa Hendrix

Jessica Ochoa Hendrix

CEO & Co-Founder, Killer Snails
Jessica Ochoa Hendrix, CEO of Killer Snails, has worked in K-12 education since 2003. Prior to co-founding Killer Snails, she worked as an educational consultant whose clients included Relay Graduate School of Education and the Charter Network Accelerator. Previously, she worked for... Read More →
avatar for Vít Šisler

Vít Šisler

Assistant Professor, Charles University
Vit Sisler is a lead game designer of the award-winning video game Attentat 1942, which explores World War II through the eyes of survivors. He is also an Assistant Professor of New Media Studies at Charles University, where he focuses on serious games, educational simulations and... Read More →

Wednesday June 19, 2019 2:45pm - 3:35pm EDT
Room 104

4:00pm EDT

(Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts
Girl Scouts is a place for girls and young women to learn formative life skills in a fun and social environment that can introduce them to a range of possible career goals. In this session, two Girl Scouts from different generations talk with each other about the ways Girl Scouts supported their paths towards the art and science of game design. Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. She is also is a former Girl Scout who learned many skills in the Girl Scouts that she uses every day as a game designer. Brielle Randall is a young artist and high school student who loves to use art, science, and technology to bring awareness to issues and promote innovative solutions for change. She brought these interests together in her Girl Scout Gold Award project in which she combined drawing, writing, psychology, coding and statistical analysis to identify problems within online fandom communities, developing web comics to disseminate awareness and impact both perpetrators and victims. Barry Joseph, VP of Digital Experience at Girl Scouts of USA, is proud to know and support both of them.

avatar for Barry Joseph

Barry Joseph

VP, Digital Experience, Girl Scouts
Barry Joseph is the VP of Digital Experience at Girl Scouts of the USA. Known as a changemaker who is passionately devoted to envisioning new ways digital media can address significant personal and social issues, he is a driving force in both youth development and digital learning... Read More →

avatar for Brielle Randall

Brielle Randall

Girl Scout Ambassador/STEM Educator, The ROC Network for Learning
I'm a high school senior who loves making connections between Art, Science, and Technology to bring awareness to issues and promote innovative solutions for change. I’m grateful to have had opportunities to do this through museums, my independent learning center, The ROC Network... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Director, USC Game Innovation Lab
Tracy Fullerton is an experimental game designer, professor, author and director emeritus of the USC Games program. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden... Read More →

Wednesday June 19, 2019 4:00pm - 4:30pm EDT
Mainstage - Tishman Auditorium

4:30pm EDT

The New Childhood: A Fireside Chat with Jordan Shapiro and Tami Bhaumik
In this fireside-chat session, Jordan Shapiro (Author of The New Childhood: Raising Kids to Thrive in a Connected World) and Tami Bhaumik (VP of Digital Civility at Roblox) will engage in an in-depth, and sometimes challenging, discussion about digital-play and digital play spaces. Jordan will draw on his comprehensive research about the benefits and limitations of digital play. Tami offers behind-the-scenes insights from her work keeping one of today’s most popular digital playgrounds safe and fun. Expect a playful and diverse conversation full of philosophy, business strategy, cultural history, game design, economics, ethics, and social commentary. This is about more than just games, it’s the future of childhood!        

avatar for Jordan Shapiro

Jordan Shapiro

Author, Little Brown Spark
Jordan Shapiro, PhD, is a world-renowned American thought leader and author of "The New Childhood: Raising Kids to Thrive in a Connected World." He's Senior Fellow for the Joan Ganz Cooney Center at Sesame Workshop, and Nonresident Fellow in the Center for Universal Education at the... Read More →
avatar for Tami Bhaumik

Tami Bhaumik

VP of Marketing & Digital Civility, Roblox Corporation
As Vice President of Marketing & Digital Civility for Roblox, Tami Bhaumik is supporting the company on a global scale to inspire brand advocacy, awareness, and engagement through social channels, digital experiences, and community-driven events. She is also leading the digital civility... Read More →

Wednesday June 19, 2019 4:30pm - 5:00pm EDT
Mainstage - Tishman Auditorium

4:30pm EDT

Distribution Strategies: Lessons Learned from the Field
More than ever before, parents are likely to be current or former gamers and teachers see the benefits of games. But surveys show that 55% of parents and 80% of teachers cannot find the digital learning tools they are looking for, and high-quality games lack distribution to a broad audience. Join our panelists for a discussion of lessons from the field of games for learning, including which partnerships, marketing strategies and development approaches add up to greater reach and sustainability.

avatar for Michelle Miller

Michelle Miller

Co-Founder, Games and Learning
Michelle Miller is the Co-Founder and CEO of Games and Learning, where she develops solutions to help parents and teachers find, buy and adopt high quality digital content for children. Michelle led a portfolio of game-based learning projects as Managing Director of the Joan Ganz... Read More →

avatar for Noelle Millholt

Noelle Millholt

Co-founder & CRO, BEGIN
As Co-Founder & Chief Revenue Officer, Noelle has helped guide BEGIN to be one of the largest, fastest growing platforms for early childhood learning. She oversees all of Homer’s business development opportunities in the US and internationally. Prior to Homer, Noelle was the COO... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire... Read More →
avatar for Robin Yang

Robin Yang

Senior Product Manager, CodeCombat
Robin is a Senior Product Manager at CodeCombat, where she helps build the most engaging game for learning programming. As a speaker and advocate, she focuses on ways that individuals can gain control of their careers and understand the kind of work that truly resonates with them... Read More →

Wednesday June 19, 2019 4:30pm - 5:15pm EDT
Starr Foundation
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