Loading…

Sign up or log in to bookmark your favorites and sync them to your phone or calendar.

Games for Learning [clear filter]
Tuesday, June 18
 

2:00pm EDT

Beyond STEM: SEL Skills in Game Design Curriculum
The urgent, and by now familiar, call to educate youth in science, technology, engineering and math (STEM) is being matched in many quarters with an equally urgent call: to educate the “whole student” by emphasizing social and emotional learning (SEL). Increasingly SEL is seen as equally essential as STEM for students to thrive in school, career, and life. Panelists will discuss how their programs and curricula that teach game-design can advance SEL competencies such goal-setting, social engagement, cooperation, empathy, and problem solving—while also complementing STEM’s cognitive goals and inspiring interest in STEM careers.

Moderators
avatar for Susanna Pollack

Susanna Pollack

President, Games For Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →

Speakers
avatar for Dr. Leah Hanes

Dr. Leah Hanes

Executive Director, Two Bit Circus Foundation
Dr. Leah Hanes brings a unique set of professional and personal experiences to her role as Executive Director at Two Bit Circus Foundation.Beginning her life on a farm in rural Canada and beginning her career in Toronto she ending up in Los Angeles. Her career highlights include producing... Read More →
avatar for Philip Courtney

Philip Courtney

Chief Executive Officer, Urban Arts Partnership
Philip Courtney has served as the CEO at Urban Arts Partnership (UAP) since 2003. Since thattime the organization has grown into New York City’s largest arts education organization, directly serving more than 100 schools, 500 teachers and 15,000 students a year. Under Philip’s... Read More →
avatar for Harold Goldberg

Harold Goldberg

President, Editor in Chief, New York Videogame Critics Circle
Author/journalist Harold Goldberg has written for The New York Times, Washington Post, Vanity Fair, New York and many more. He founded The New York Game Awards and The New York Videogame Critics Circle, a 501(c)3 nonprofit organization of 35 multicultural group of 35 writers and critics... Read More →
avatar for Tom O'Connell

Tom O'Connell

Chief Partnerships Officer, Mouse Inc.
Tom O'Connell is the Chief Partnerships Officer at Mouse, where he develops strategic partnerships to ensure that every young person has the opportunity to access and amplify technology as a force for good. He is a former high school physics & computer science teacher who started... Read More →


Tuesday June 18, 2019 2:00pm - 2:45pm EDT
Room 105

3:30pm EDT

Agencies of Play: Science Games in the Federal Government
From research applications to education outreach, government entities are leveraging science games as a powerful tool to engage a wealth of different audiences. Featuring speakers from the Smithsonian Science Education Center, the National Institutes of Health, and the Woodrow Wilson International Center for Scholars, this panel will showcase case examples of the development and implementation of games for good in the government.

Moderators
avatar for Elizabeth Newbury

Elizabeth Newbury

Director of the Serious Games Initiative, The Wilson Center
Elizabeth Newbury is the Director and Program Associate for the Serious Games Initiative for the Wilson Center, leading Wilson's use of games in engaging the public around policy research. She holds a B.A. in anthropology from Bryn Mawr College, and a Master and PhD from the Department... Read More →

Speakers
avatar for Dr. David Miller

Dr. David Miller

Program Director, National Institutes of Health
Dr. David Miller is a Program Director at the NIH's National Cancer Institute, the federal government's principal agency for funding cancer research, training, and technology development. Dave has led multiple NIH programs supporting the development of data science software tools... Read More →
avatar for Reuben Brenner-Adams

Reuben Brenner-Adams

Interactive Developer, Smithsonian Institution
Reuben Brenner-Adams is an award-winning game designer and interactive developer based in Washington, D.C. Employed by the Smithsonian Institution, Reuben creates games, apps, and other interactive digital media for use in K-8 science classrooms and beyond. Reuben is a voting member... Read More →
avatar for Ryan Seymour

Ryan Seymour

Education Technology Specialist, Smithsonian Science Education Center
As the Education Technology Specialist at the Smithsonian Science Education Center, Ryan develops educational resources that accompany SSEC's digital STEM products.  He also assists with the development of digital products including: games, ebooks, 3D models, videos, and 360 degree... Read More →


Tuesday June 18, 2019 3:30pm - 4:00pm EDT
Starr Foundation
 
Wednesday, June 19
 

11:45am EDT

The Institute of Play: Takeaways from a Decade in the Trenches
When Institute of Play opened its doors in January of 2007 it did so with a mission to change the way young people experienced learning and to help activate the next generation of engaged citizens. Created by a group of game designers, the Institute brought together game design, rigorous research practices and strong interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development. From developing a model for game-like learning deployed in the design of the New York City public school Quest to Learn, to an innovative game-based teacher development program, to the creation of evidence-based design resources of all types to support others in using games and play in transformative play, the Institute has been seen as a global leader in games and learning. This session brings together four of the founding members of the Institute in conversation about the most salient lessons learned from 10 years in the trenches.

Moderators
avatar for Eric Zimmerman

Eric Zimmerman

Game Designer & Professor, NYU
Eric Zimmerman has been working as a game designer for more than 25 years. He was a co-founder with Peter Lee of the award-winning game studio Gamelab. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art... Read More →

Speakers
avatar for Katie Salen

Katie Salen

Professor, UC Irvine
Katie Salen is a Professor in the Department of Informatics at the University of California at Irvine, a member of the Connected Learning Lab, and Chief Designer and co-founder of Connected Camps. Her work focuses on meeting kids where they are at in order to design engaging, play-based... Read More →
avatar for Rebecca Rufo-Tepper

Rebecca Rufo-Tepper

Director of Learning, Level Education at Northeastern University
Rebecca is the Director of Learning at Level Education at Northeastern University, when she ensures all programs leverage NU's expertise in experiential learning. Previously, she was the Co-Executive Director at the Institute of Play, an educational non-profit whose work is rooted... Read More →
avatar for Arana Shapiro

Arana Shapiro

Former Executive Director, Institute of Play
Arana began her career as an early elementary classroom teacher in California. Upon moving to NYC, Arana became a founding faculty member at The School at Columbia University where she transitioned to work as an educational technologist, teacher mentor and curriculum developer. Arana... Read More →


Wednesday June 19, 2019 11:45am - 12:15pm EDT
Mainstage - Tishman Auditorium

4:00pm EDT

(Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts
Girl Scouts is a place for girls and young women to learn formative life skills in a fun and social environment that can introduce them to a range of possible career goals. In this session, two Girl Scouts from different generations talk with each other about the ways Girl Scouts supported their paths towards the art and science of game design. Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. She is also is a former Girl Scout who learned many skills in the Girl Scouts that she uses every day as a game designer. Brielle Randall is a young artist and high school student who loves to use art, science, and technology to bring awareness to issues and promote innovative solutions for change. She brought these interests together in her Girl Scout Gold Award project in which she combined drawing, writing, psychology, coding and statistical analysis to identify problems within online fandom communities, developing web comics to disseminate awareness and impact both perpetrators and victims. Barry Joseph, VP of Digital Experience at Girl Scouts of USA, is proud to know and support both of them.

Moderators
avatar for Barry Joseph

Barry Joseph

VP, Digital Experience, Girl Scouts
Barry Joseph is the VP of Digital Experience at Girl Scouts of the USA. Known as a changemaker who is passionately devoted to envisioning new ways digital media can address significant personal and social issues, he is a driving force in both youth development and digital learning... Read More →

Speakers
avatar for Brielle Randall

Brielle Randall

Girl Scout Ambassador/STEM Educator, The ROC Network for Learning
I'm a high school senior who loves making connections between Art, Science, and Technology to bring awareness to issues and promote innovative solutions for change. I’m grateful to have had opportunities to do this through museums, my independent learning center, The ROC Network... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Director, USC Game Innovation Lab
Tracy Fullerton is an experimental game designer, professor, author and director emeritus of the USC Games program. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden... Read More →


Wednesday June 19, 2019 4:00pm - 4:30pm EDT
Mainstage - Tishman Auditorium

4:30pm EDT

Distribution Strategies: Lessons Learned from the Field
More than ever before, parents are likely to be current or former gamers and teachers see the benefits of games. But surveys show that 55% of parents and 80% of teachers cannot find the digital learning tools they are looking for, and high-quality games lack distribution to a broad audience. Join our panelists for a discussion of lessons from the field of games for learning, including which partnerships, marketing strategies and development approaches add up to greater reach and sustainability.

Moderators
avatar for Michelle Miller

Michelle Miller

Co-Founder, Games and Learning
Michelle Miller is the Co-Founder and CEO of Games and Learning, where she develops solutions to help parents and teachers find, buy and adopt high quality digital content for children. Michelle led a portfolio of game-based learning projects as Managing Director of the Joan Ganz... Read More →

Speakers
avatar for Noelle Millholt

Noelle Millholt

Co-founder & CRO, BEGIN
As Co-Founder & Chief Revenue Officer, Noelle has helped guide BEGIN to be one of the largest, fastest growing platforms for early childhood learning. She oversees all of Homer’s business development opportunities in the US and internationally. Prior to Homer, Noelle was the COO... Read More →
avatar for Dan White

Dan White

CEO, Filament Games
Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire... Read More →
avatar for Robin Yang

Robin Yang

Senior Product Manager, CodeCombat
Robin is a Senior Product Manager at CodeCombat, where she helps build the most engaging game for learning programming. As a speaker and advocate, she focuses on ways that individuals can gain control of their careers and understand the kind of work that truly resonates with them... Read More →


Wednesday June 19, 2019 4:30pm - 5:15pm EDT
Starr Foundation
 
Filter sessions
Apply filters to sessions.