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Games for Learning [clear filter]
Tuesday, June 18
 

11:15am EDT

Museum of Me: Exploring Identity with What Remains of Edith Finch
There are currently few developmentally appropriate methods for engaging teens in their own social and emotional learning in educational settings. Commercial video games offer rich, mediated, interactive narrative experiences that can be integrated into the classroom to support teen students’ core academic knowledge as well as their social and emotional resilience. This panel will describe how and why educators used the award-winning video game and digital “museum,” and “What Remains of Edith Finch,” as the basis for a curricular unit to engage high school students in building literacy skills as well as key aspects of resilience including autonomy and self-awareness.

Speakers
avatar for Dr. Matthew Farber

Dr. Matthew Farber

Assistant Professor, University of Northern Colorado
Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. He has been invited to the White House, to keynote for UNESCO, and he has been interviewed by NPR, USA Today, and The Wall Street Journal. With Karen Schrier... Read More →
avatar for Dr. Susan Rivers

Dr. Susan Rivers

Executive Director & Chief Scientist, iThrive Games
Susan Rivers, PhD, is Executive Director and Chief Scientist of iThrive Games. iThrive is building a network dedicated to using and designing meaningful games with and for teens to support their thriving. She passionately believes that game design and play are powerful tools for learning... Read More →
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College/York University
Paul Darvasi is an educator, game designer, speaker, writer, and PhD candidate whose work looks at the intersection of games, culture and learning. His research explores how commercial video games can be used as texts for critical analysis by adolescents, and he has worked with UNESCO... Read More →


Tuesday June 18, 2019 11:15am - 11:35am EDT
Room 105
 
Wednesday, June 19
 

11:15am EDT

The Benefits of Playing Minecraft Together for Children with Autism
Learn how the desire to give autistic children a safe place to play Minecraft became the topic of dozens of research studies and news stories around the world.

Children with autism from all around the world are learning how to read and write, to make friends, teamwork, and even to be leaders, all within the game of Minecraft.

I'm going to show you how we accomplished all of this and more on my server, Autcraft.

Speakers
avatar for Stuart Duncan

Stuart Duncan

Owner, Autcraft
Stuart Duncan, also know as AutismFather, started as an autism blogger. When he found out about the demand of a safe space for people with autism on the popular game Minecraft, he started a server called Autcraft which quickly grew to be a safe haven for autistic people and their... Read More →


Wednesday June 19, 2019 11:15am - 11:35am EDT
Room 104

2:00pm EDT

Deep Learning Through Games
Paul Darvasi
Grand Theft Auto Research

Lisa Castaneda & Bronwyn Stuckey
Picking the Low Hanging Fruit

Too often the conversation around games for learning focuses on their appeal and capacity for immersion. We need to take a deeper more evidence based look at the value games may (or may not) provide for learning. With the number of educators using games, we should know more about the extent to which virtual play experiences actually support learning outcomes. Even highly experienced, professional educators stay focused on student engagement. Join us for an interactive workshop where participants will reflect on, discuss and engage with research examples and contribute their own experiences to moving the conversation and assessment practices forward.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College/York University
Paul Darvasi is an educator, game designer, speaker, writer, and PhD candidate whose work looks at the intersection of games, culture and learning. His research explores how commercial video games can be used as texts for critical analysis by adolescents, and he has worked with UNESCO... Read More →
avatar for Lisa Castaneda

Lisa Castaneda

Co-Founder & CEO, foundry10
Lisa is a co-founder and the CEO of foundry10, a philanthropic educational research organization. She has a Masters degree in Education and was a classroom teacher for 10 years. She is actively involved in research and community endeavors at foundry10 which span an array of arts and... Read More →
avatar for Bronwyn Stuckey

Bronwyn Stuckey

Director, Innovative Educational Ideas
Warrior Princess, Consultant Specialist in Game Play, Gamification, Communities of Practice and Learning Communities. Bron has spent 17 years been engaged in educational community and games in learning development. She has worked to explore virtual worlds, games in learning and how... Read More →


Wednesday June 19, 2019 2:00pm - 2:30pm EDT
Room 104
 
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