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Mainstage - Tishman Auditorium [clear filter]
Monday, June 17
 

9:30am EDT

Opening Remarks with Anne Gaines
Speakers
avatar for Anne Gaines

Anne Gaines

Dean for the School of the Arts, Media, and Technology, Parsons School of Design at the New School
Anne Gaines, artist and educator, lives and works in Brooklyn, New York. Her paintings focus on her local surroundings to show the everyday rhythm of her urban community. Gaines actively engages urban youth in art and design college preparation, and she is a member of CACNY, the College... Read More →


Monday June 17, 2019 9:30am - 9:45am EDT
Mainstage - Tishman Auditorium

9:45am EDT

Keynote - It's All Game Design
Game design is a scary thing for filmmakers past, but not for us filmmakers now. This is how game design persists in all forms of creative – and how a singular perspective still can reign true through it all.

Speakers
avatar for Jessica Brillhart

Jessica Brillhart

Founder, Vrai Pictures
Jessica Brillhart is an immersive director, writer, and theorist who is widely known for her pioneering work in virtual reality. She is the founder of the mixed reality studio, Vrai Pictures. Previously, Brillhart was the Principal Filmmaker for VR at Google where she worked with... Read More →


Monday June 17, 2019 9:45am - 10:15am EDT
Mainstage - Tishman Auditorium

10:15am EDT

Keynote - The Subversive Potential of XR in Fine Art and Public Access
What could idea activation look like in XR? Multidisciplinary artist Nancy Baker Cahill combines her fine art and social practice through her free, public art platform, the 4thWall app. Her projects seek to increase access to site-specific, collaborative public art in AR and to prompt dialogue and unlikely communities. In this talk, she explores the cultural value of inclusive creative expression and resistance.

Speakers
avatar for Nancy Baker Cahill

Nancy Baker Cahill

Founder, 4th Wall
Nancy Baker Cahill is a multi-disciplinary artist and founder of 4th Wall, a free AR app which invites users to place her art in 360 degrees anywhere in the world. She created the ongoing, collaborative, AR public art exhibition Coordinates, site-specific activations of artworks created... Read More →


Monday June 17, 2019 10:15am - 10:35am EDT
Mainstage - Tishman Auditorium

10:35am EDT

Keynote - The Transformative Potential of Immersive Technologies
This talk will summarize some of the most exciting affordances of virtual and augmented reality, spatial computing, and immersive storytelling that can be leveraged for the transformation of an individual's consciousness or collective culture. In the midst of great chaos and uncertainty, there are emerging technologies that can cultivate regenerative culture and provide us with embodied experiences of more optimistic speculative futures. Come hear about the frontiers of consciousness hacking, worldbuilding, & immersive storytelling.


Speakers
avatar for Kent Bye

Kent Bye

Producer, Voices of VR Podcast
Since May 2014, Kent Bye has conducted over 1000 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He's a philosopher, oral historian, & experiential journalist helping to define... Read More →


Monday June 17, 2019 10:35am - 10:55am EDT
Mainstage - Tishman Auditorium

11:15am EDT

Virtual Reality For Reentry: Designing Immersion with Incarcerated and Returning Citizens
The journey home from prison often presents obstacle after obstacle for women, from seeking housing and employment to keeping up with parole demands. For some, stressful situations--like being in crowded spaces or losing custody over a child--can lead to unhealthy coping mechanisms that result in individuals getting sent back to prison. In this panel, we discuss the emotional and psychological challenges of reentry; the potential for immersive technologies to prepare women for these situations; our process of co-creating a VR curriculum with a women’s prison; and ethical considerations for designing with “captive users” who are too often silenced and exploited.

Moderators
avatar for Eric Gordon

Eric Gordon

Professor, Engagment Lab at Emerson College
Eric Gordon is a professor of civic media and the director of the Engagement Lab at Emerson College in Boston. His research focuses on building better interfaces between publics and civic organizations in a context of diminishing trust. He has co-designed interventions for large and... Read More →
avatar for Melissa Teng

Melissa Teng

Project Manager, Engagement Lab, Emerson College
Melissa Teng is a designer and research associate at the Engagement Lab at Emerson College. She is exploring therapeutic applications of virtual reality with incarcerated and returning citizens, focusing on collaborative and civic design processes. She received her MA in Media Design... Read More →

Speakers
avatar for Jennie Dul

Jennie Dul

Assistant Manager, Logixhealth
Jennie Dul is a dancer, actress, choreographer and hot pot enthusiastic. As a dancer, she specializes in hip hop dancing and has collaborated with Wellesley College on several workshops to put performances to empower young girls in the community. She also has a diverse range and is... Read More →
avatar for Barry Pousman

Barry Pousman

Director of Content Marketing and Digital Strategy, Institute for the Future
Barry Pousman works with the Institute for the Future, a not-for-profit think tank where he turns foresight into action through media. Prior to IFTF, Barry was CEO at Variable Labs, focusing on creating immersive training content. Barry is formerly a Chief Digital Strategist at the... Read More →
avatar for Lynn Lizotte

Lynn Lizotte

Deputy Superintendent, Massachusetts Department of Correction
Lynn Lizotte is the Deputy Superintendent at MA DOC's SouthMiddlesex Correctional Center (SMCC) in Framingham, MA. SMCC is a minimum/pre-release facility for female inmates. She has been in the corrections field for 20 years working in different capacities with both male and female... Read More →


Monday June 17, 2019 11:15am - 12:00pm EDT
Mainstage - Tishman Auditorium

12:15pm EDT

Stopping Harassment Through Design
Brittan Heller was patient zero. As Jane Doe in one of the first anti-cyber harassment lawsuits, she learned how to stop trolls -- and has been helping the tech industry confront online abuse for over a decade. Come hear her describe the mechanics of digital targeting and learn how users, game designers, and AR/VR/XR content creators can create inclusive virtual environments.  

Speakers
avatar for Brittan Heller

Brittan Heller

Technology + Human Rights Fellow, Harvard Kennedy School
Brittan Heller works to make emerging tech more humane. She is one of the first technology and human rights fellows at Harvard's Carr Center, focusing on content and behavioral moderation in next-generation tech like gaming and AR/VR/XR. Heller is also a senior associate at CSIS's... Read More →


Monday June 17, 2019 12:15pm - 12:35pm EDT
Mainstage - Tishman Auditorium

12:40pm EDT

Keynote - Waking Up to a New Reality: Building a Responsible Future for XR
Despite its potential to provide tremendous economic and social benefits, extended reality (XR) carries new physical, mental and social risks that require business leaders to proactively design, build and deploy XR tools and business models responsibly from the start, according to a new report from Accenture.

This presentation will provide an overview of new research findings for XR across various industries, including the opportunities, challenges and key actions organizations should take going forward to succeed.

Speakers
avatar for Rori DuBoff

Rori DuBoff

Managing Director, Head of Content Innovation & XR Strategy, Accenture Interactive
Rori is a strategic and innovations thought leader in the extended reality (XR) space, spanning VR & AR experiences. In her current role as head of content innovation at Accenture Interactive, Rori focuses on strategically applying immersive technologies for business and brand transformation.Rori... Read More →


Monday June 17, 2019 12:40pm - 1:00pm EDT
Mainstage - Tishman Auditorium

2:00pm EDT

Funding in XR
Let’s face it: producing XR can be expensive. Whether it’s 360 video or interactive mixed reality, quality experiences require healthy budgets. But as these media mature, how and where are creators generating funds to produce their work? This panel brings together top decision-makers to explore the processes they have used and encountered to get experiences the funding they need.

Moderators
avatar for Adaora Udoji

Adaora Udoji

Director of Innovation and Venture Programs, RLab
ADAORA’s expertise is emerging technology. She helps corporations build products, teams, and services, she helps startups grow their businesses, investors identify new opportunities, and audiences around the world understand how new tech can work. Currently, she is the Director... Read More →

Speakers
avatar for Marcie Jastrow

Marcie Jastrow

SVP of Immersive Media, Technicolor
Marcie Jastrow is an industry veteran with over 20 years in the Entertainment business.Currently the SVP of Immersive Media at Technicolor, as well as the Head of the Technicolor Experience Center (TEC), Marcie is dedicated to bringing artists, technologists, and partners together... Read More →
avatar for Kris Severson

Kris Severson

Director, Global Content Partnerships, HTC Viveport
Kris Severson is head of VR for Impact for HTC Vive. She is also head of global partnerships for HTC Viveport, specializing in gaming content. She started her career at Sony PlayStation, curating third party content for both both PS1 and PS2. She spent 12 years at Rockstar Games and... Read More →
avatar for Dr. David Miller

Dr. David Miller

Program Director, National Institutes of Health
Dr. David Miller is a Program Director at the NIH's National Cancer Institute, the federal government's principal agency for funding cancer research, training, and technology development. Dave has led multiple NIH programs supporting the development of data science software tools... Read More →
avatar for Steve Oyer

Steve Oyer

Managing Director, i(x) investments
Steve Oyer is a Managing Director of i(x) investments where leads the Family Impact platform and serves on the firm’s investment committee. Steve brings 35 years of business and investment experience to i(x). He most recently was a Senior Vice President at Lazard Asset Management... Read More →


Monday June 17, 2019 2:00pm - 2:45pm EDT
Mainstage - Tishman Auditorium

3:00pm EDT

Fireside Chat: Marcie Jastrow and Jesse Damiani
Join Marcie Jastrow and Jesse Damiani for a conversation on the immersive industry and future of XR!

Speakers
avatar for Jesse Damiani

Jesse Damiani

Editor-at-Large, VRScout
Jesse is an entrepreneur, advisor, journalist, curator, educator, and public figure in emerging technology. He is Editor-at-Large of VRScout, a Contributor at Forbes, Series Editor of Best American Experimental Writing, and CEO of Galatea, a screenwriting and project management tool... Read More →
avatar for Marcie Jastrow

Marcie Jastrow

SVP of Immersive Media, Technicolor
Marcie Jastrow is an industry veteran with over 20 years in the Entertainment business.Currently the SVP of Immersive Media at Technicolor, as well as the Head of the Technicolor Experience Center (TEC), Marcie is dedicated to bringing artists, technologists, and partners together... Read More →


Monday June 17, 2019 3:00pm - 3:20pm EDT
Mainstage - Tishman Auditorium

3:20pm EDT

Techniques to Transform Online Cultures
No one wants their social platforms to be filled with bullies and anti-social behavior, yet it can be hard to know how to develop a culture that promotes and rewards good behavior. Existing culture can be difficult to change. However, creators have more control than they might think. Rather than relying solely on codes of conduct or live moderators to police negative behaviors, understanding and harnessing culture tools can give you  power to increase pro-social behavior.  This talk will cover ways to systematically examine what an online space's default culture is, and specific techniques to make them more inclusive, welcoming, and desirable to users.

Speakers
avatar for Jessica Outlaw

Jessica Outlaw

Head of Research, The Extended Mind
Jessica Outlaw, M.S., is a culture and behavior researcher in immersive tech and the founder of The Extended Mind. She uses behavioral science to help XR companies build and test experiences.  She does research in digital worlds, app design, and gives trainings to new and experienced... Read More →


Monday June 17, 2019 3:20pm - 3:40pm EDT
Mainstage - Tishman Auditorium

4:00pm EDT

Narrative and the Power of VR
Atlas V and Archer’s Mark, the creative forces behind award-winning VR experiences Vestige and Notes on Blindness, discuss how the use of personal non-fiction narratives in VR can help audiences re-engage with challenging emotional, social and cognitive issues through the use of new technology. Now partnering with Princeton’s Program on Science and Global Security, the team will explore how these techniques can be used to reenergize the public debate on the threats posed by nuclear weapons in the twenty-first century.

Moderators
avatar for Susanna Pollack

Susanna Pollack

President, Games For Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →

Speakers
avatar for Pierre Zandrowicz

Pierre Zandrowicz

Co-Founder / Creative Producer, ATLAS V
Pierre Zandrowicz is a director whose passion lies in visual narration. He has been directing for over ten years (short films, clips, ads), first at FatCat Films (2005-2015), and then after at Premier Heure (2015-2017) where he co-founded Okio--a studio specializing in virtual reality--with... Read More →
avatar for Tamara Patton

Tamara Patton

PhD Candidate, Princeton University
Tamara Patton is a doctoral student in Princeton University's Program on Science and Global Security. Her research centers on nuclear arms control and disarmament measures, including working with virtual reality environments to design and simulate possible approaches for countries... Read More →
avatar for Steve Jamison

Steve Jamison

Founder / MD, Archer's Mark
Steve Jamison is the co-founder of UK production studio Archer's Mark, which he established in 2009 with partner Mike Brett.The company has a reputation for creating strongly-authored work across a range of platforms from digital content and advertising to feature films and interactive... Read More →


Monday June 17, 2019 4:00pm - 4:30pm EDT
Mainstage - Tishman Auditorium

4:30pm EDT

smokeSCREEN VR: A Partnership for Social Change
As one of its first inaugural research projects to sponsor, Oculus Education partnered with the play4REAL Lab at Yale to develop and evaluate smokeSCREEN VR, the first VR intervention focused on JUUL/E-cigarette prevention for teens. With encouraging early findings, the team will conduct a randomized controlled trial of the game in 2019. In this session, Kimberly Hieftje, PhD of play4REAL and Cindy Ball of Oculus Education will talk about their partnership and project highlights, including early pilot-study findings, next steps, and the value of these types of collaborations in contributing to the ever-expanding field of virtual reality research and education.

Speakers
avatar for Dr. Kimberly Hieftje

Dr. Kimberly Hieftje

Director, play4REAL Lab at the Yale Center for Health & Learning Games
Kimberly Hieftje, PhD, is a Research Scientist at the Yale School of Medicine and Deputy Director of the Yale Center for Health & Learning Games, which focuses on the development and evaluation of videogame interventions for health prevention and promotion, behavior change, and education... Read More →


Monday June 17, 2019 4:30pm - 4:50pm EDT
Mainstage - Tishman Auditorium

5:00pm EDT

Virtual Art in the Real World
Virtual and Augmented Reality are paving the way for unprecedented artistic expression, allowing for a new relationship to emerge between artist and audience. This panel turns to practicing artists to discuss their processes for taking art from idea to showcase in the real world, methods of discovery and experimentation, and their visions for the role XR will play in the future of art.

Moderators
avatar for Jesse Damiani

Jesse Damiani

Editor-at-Large, VRScout
Jesse is an entrepreneur, advisor, journalist, curator, educator, and public figure in emerging technology. He is Editor-at-Large of VRScout, a Contributor at Forbes, Series Editor of Best American Experimental Writing, and CEO of Galatea, a screenwriting and project management tool... Read More →

Speakers
avatar for Nancy Baker Cahill

Nancy Baker Cahill

Founder, 4th Wall
Nancy Baker Cahill is a multi-disciplinary artist and founder of 4th Wall, a free AR app which invites users to place her art in 360 degrees anywhere in the world. She created the ongoing, collaborative, AR public art exhibition Coordinates, site-specific activations of artworks created... Read More →
avatar for Carrie Able

Carrie Able

Visual Artist / Poet / Musician / VR Creator
Carrie Able is a Brooklyn based visual artist, poet, musician and virtual reality creator. She has exhibited extensively from the Honolulu Museum of Art to the Toledo Museum of Art and has been printed in publications such as the National Geographic Traveler.  Private collections... Read More →
avatar for Marjan Moghaddam

Marjan Moghaddam

Professor, LIU Brooklyn
Marjan Moghaddam is an award-winning, pioneering and influential digital artist/animator who has been exhibiting her art in galleries, museums, festivals and the net, for several decades. She has been in Siggraph Computer Animation Festival and Art Gallery four times, and has been... Read More →
avatar for Ken Perlin

Ken Perlin

Professor of Computer Science, New York University
Ken Perlin is a professor in the Department of Computer Science at NYU, where he directs the Future Reality Lab. Research interests include future reality, graphics and animation, user interfaces and education. He is chief scientist at Tactonic Technologies and Holojam Inc, and is... Read More →
avatar for Sougwen Chung

Sougwen Chung

Artist
Sougwen 愫君 Chung is a Chinese-born, Canadian-raised artist and (re)searcher based in New York. Chung's work explores the mark-made-by-hand and the mark-made-by-machine as an approach to understanding the dynamics of humans and systems. Chung is a former research fellow at MIT’s... Read More →


Monday June 17, 2019 5:00pm - 5:45pm EDT
Mainstage - Tishman Auditorium

6:00pm EDT

Keynote - Designing Future Realities
Robin Hunicke is the co-founder and CEO of Funomena, and independent game studio located in the heart of downtown San Francisco. Known for creating uniquely engaging games for both traditional and emerging platforms, Funomena’s first commercial release Luna will come to PlayStation and PSVR in the fall of 2018. Robin has been designing games for over 20 years, and has a background in production as well as computer science, fine art and game studies. Best known for her work on the award-winning PS3 title Journey, her past titles include The Sims2, MySims, and Steven Spielberg’s Boom Blox series for the Nintendo Wii. Recognized in 2018 as one of the top 10 most influential Woman in Games, Robin is an evangelist for diversity of thought and participation in game design and game culture, and speaks internationally on the topic of games, innovation, diversity and inclusion. As part of her continued outreach, Robin founded the Arts, Games & Playable Media BA program at UC Santa Cruz in 2014. An Associate Professor within the Arts Division, she also runs the Digital Arts and New Media MFA program. Robin is dedicated to expanding the reach of games, broadening the topics they engage with and the exploring the technologies on which they can be made.

Speakers
avatar for Robin Hunicke

Robin Hunicke

Cofounder & CEO, Funomena
Robin Hunicke is the co-founder and CEO of Funomena, and independent game studio located in the heart of downtown San Francisco. Known for creating uniquely engaging games for both traditional and emerging platforms, Funomena’s first commercial release Luna will come to PlayStation... Read More →


Monday June 17, 2019 6:00pm - 6:20pm EDT
Mainstage - Tishman Auditorium

6:20pm EDT

Keynote - The Many Ways That XR Technology is Transforming, Localizing, and Personalizing Healthcare
XR technology is transforming healthcare. XR-enabled platforms can shift the locus of clinical care from the hospital and the clinic to the home and the workplace and, via improved analytics, provide tools and systems that enable personalized medicine. Individualized health and wellness protocols as well as treatment plans can be provided via portable systems that integrate wearable sensors, XR, and AI technologies to effectively promote adherence and encourage healthy lifestyles. As the cost of healthcare rises, wearable systems integrated with XR based systems will enable effective telemedicine platforms that reduce the costs of care delivery and improve clinical efficiency.

Speakers
avatar for Dr. Walter Greenleaf

Dr. Walter Greenleaf

Distinguished Scholar, Stanford University Virtual Human Interaction Lab
Dr. Walter Greenleaf, an early pioneer in digital medicine and virtual reality technology, is a research neuroscientist and medical product developer working at Stanford University.  Walter is currently a Distinguished Visiting Scholar at Stanford’s Virtual Human Interaction Lab... Read More →


Monday June 17, 2019 6:20pm - 6:40pm EDT
Mainstage - Tishman Auditorium

6:40pm EDT

Keynote - How Diversity in Spatial Computing Inspires Change
As technology has become more mobile, it’s become increasingly more inclusive. With spatial computing comes a new and robust feature set that allows for empathetic experiences and interactions with the digital. Diverse teams, equipped with a deep understanding of the needs of their communities, are leveraging this new computing paradigm to create meaningful change. This talk will explore how Magic Leap is working with these diverse teams to foster a new wave of inclusive applications.  

Speakers
avatar for Tricia Katz

Tricia Katz

Developer Evangelism Lead, Magic Leap
Tricia Katz leads the Developer and Creator Evangelism team at Magic Leap where she helps educate creators across the globe on how to build spatial computing experiences and bring their ideas to life. She is a 4x SXSW speaker, the recipient of the Austin Under 40 Technology Award... Read More →


Monday June 17, 2019 6:40pm - 7:00pm EDT
Mainstage - Tishman Auditorium
 
Tuesday, June 18
 

9:30am EDT

Opening Remarks with Anne del Castillo
Speakers
avatar for Anne del Castillo

Anne del Castillo

Commissioner, MOME
Anne del Castillo is the commissioner of the New York City Mayor's Office of Media and Entertainment (MOME). She joined the agency in 2014 as director of legal affairs and was appointed to chief operating officer and general counsel in 2015. As a senior member of the executive team... Read More →


Tuesday June 18, 2019 9:30am - 9:45am EDT
Mainstage - Tishman Auditorium

9:45am EDT

Keynote - Extraordinary Actions Come from Ordinary Ideas
Description: In order for there to be real change in the world, we have to engage and empower ordinary people to do extraordinary things. With the right information and resources, anyone has the capacity to create impact in their community and even around the world. The next step is to bring those people together and create a network for change. Let's talk about how we're making that happen.

Speakers
avatar for Michael Strautmanis

Michael Strautmanis

Chief Engagement Officer, Obama Foundation
As Chief Engagement Officer, Mike oversees community affairs and strategic partnerships for the Obama Foundation. He engages with local Chicagoans on plans for the Obama Presidential Center and the Foundation’s mission to inspire, empower, and connect people to change their world... Read More →


Tuesday June 18, 2019 9:45am - 10:15am EDT
Mainstage - Tishman Auditorium

10:15am EDT

Keynote - Build a Better Gaming Community
As games become more accessible than ever, it's imperative for the gaming communities that support them to follow suit. Join Leo Olebe, Global Director, Games Partnerships at Facebook, as he explores how healthy gaming communities are helping to build community and bring about positive change in the world.


Speakers
avatar for Leo Olebe

Leo Olebe

Global Games Partnerships, Facebook
Leo leads global games partnerships at Facebook, with teams based in Menlo Park, London and Singapore. A veteran executive with nearly 20 years of experience from management consulting to brand management and strategic partnerships, he has worked on driving strategy, business development... Read More →


Tuesday June 18, 2019 10:15am - 10:45am EDT
Mainstage - Tishman Auditorium

11:15am EDT

Immersive Entertainment for Change
The tools and methodologies that support Immersive Entertainment are finally vetted and validated enough that they can be applied beyond entertainment to mission critical domains.  Medicine, education, therapy, training, and fitness, will never be the same.  Come on a lightning tour through the latest examples of Immersive Entertainment supporting change.

Speakers
avatar for Brent Bushnell

Brent Bushnell

CEO, Two Bit Circus
Brent Bushnell is the CEO of Two Bit Circus, an LA-based experiential entertainment company that operates a network of micro-amusement parks. He’s chairman of the non-profit Two Bit Circus Foundation which deploys STEAM-based programs to inspire students about invention and facilitates... Read More →


Tuesday June 18, 2019 11:15am - 11:35am EDT
Mainstage - Tishman Auditorium

12:00pm EDT

Keynote - The Ethics of Video Games
Beyond the regular (and mostly exaggerated) attacks the game industry is getting regarding addiction or violence, it is important for game developers to get a clear understanding of their ethical responsibilities as content providers, especially when designing games with a purpose beyond mere entertainment. This talk proposes to analyze what are the potential problems video games can create, more specifically regarding addiction and dark patterns (without the fear-mongering).

Speakers
avatar for Celia Hodent

Celia Hodent

Independent Game UX Consultant
Celia Hodent is recognized as a leader in the application of user experience & cognitive science in the game industry. Celia holds a PhD in psychology & has over ten years of experience in the development of UX strategy in game studios, through her work at Ubisoft, LucasArts, and... Read More →


Tuesday June 18, 2019 12:00pm - 12:20pm EDT
Mainstage - Tishman Auditorium

2:00pm EDT

Keynote - Doing Well While Doing Good: Responsible Practices for the Mass Market
Commentators and other observers of the games industry often distinguish between “socially responsible” games and “commercial” ones. In fact, some of the most popular games have been both: commercial successes that promote good social values. Come to this speech to hear about decisions made and lessons learned during 11 years at the heart of one of the most successful franchises in entertainment.

Speakers
avatar for Don McGowan

Don McGowan

Chief Legal Officer and Business Affairs, Pokémon Company International
Don McGowan is the Chief Legal Officer and Business Affairs of The Pokémon Company International, Inc. (TPCi), where he has been since August 2008. Among other things, in that role McGowan has spearheaded the launch of “Pokémon GO” (including TPCi’s investment into its developer... Read More →


Tuesday June 18, 2019 2:00pm - 2:20pm EDT
Mainstage - Tishman Auditorium

2:30pm EDT

Aging Better through Virtual Reality and Games
People enjoy playing games at almost every stage in life. A recent study points to the fact that there are over 41 million people over the age of 50 who play games on a regular basis. What’s more, games and VR are increasingly leveraged to make a positive impact on the lives of people as they age and also serve as intergenerational connectors. For this panel session, hear from experts at AARP, UCSF and Embodied Labs about how games and VR not only entertain but also play an integral role in our lives as we age, whether in healthcare and wellness ecosystems or throughout society as a whole.

Moderators
avatar for Robert Fine

Robert Fine

Executive Director, International Virtual Reality and Healthcare Association (IVRHA)
Robert is the founder and Executive Director of IVRHA (International Virtual Reality and Healthcare Association). In June 2009, Robert Fine convened the first social media conference on the East coast in Washington, DC. It garnered national attention with headline speakers from CNN... Read More →

Speakers
avatar for Dr. Heather Leutwyler

Dr. Heather Leutwyler

Associate Professor, UCSF School of Nursing
Dr. Leutwyler is an Associate Professor in the Department of Physiological Nursing. Dr. Leutwyler has a BS in Neuroscience from the University of Texas at Dallas and a Masters of Science in Nursing from the University of San Francisco. She is a board certified Family Nurse Practitioner... Read More →
avatar for Cezara Windrem

Cezara Windrem

Innovation Catalyst, Head of VR, AARP Innovation Labs
Cezara is an emerging technologies leader, innovation and product executive employing immersive media and spatial computing to create valuable solutions to issues people face as they age. Creator of Alcove, the VR platform that brings together the intergenerational family connection... Read More →
avatar for Carrie Shaw

Carrie Shaw

CEO & Founder, Embodied Labs
Carrie Shaw works at the intersection of health education and virtual reality storytelling. She is the CEO and founder Embodied Labs, an immersive education and wellness platform for professional and family caregivers and the older adults they serve.


Tuesday June 18, 2019 2:30pm - 3:15pm EDT
Mainstage - Tishman Auditorium

4:15pm EDT

Esports: Competitive Play and Social Good
This session will take a deeper look at the current state, breadth, and scope of the epsorts industry. Topics will include growth of the industry, roles of various stakeholders, and projections for the future of esports.

Moderators
avatar for Maya Kushner

Maya Kushner

COO, Game Gym
Maya Kushner is an attorney, cosplayer, shoutcaster, and gamer. She enjoys sharing her knowledge with others, and has over a decade of experience teaching subjects like Calculus, Python programming, and League of Legends. In her current role as COO of Game Gym she is excited to be... Read More →

Speakers
avatar for Gerald Solomon

Gerald Solomon

Executive Director, Samueli Foundation
Gerald Solomon has served as Executive Director of the Samueli Foundation since 2008, overseeing philanthropic activities focused on STEM Education, Youth, Integrative Health, and Jewish Leadership. He led the design and development of the North America Scholastic Esports Federation... Read More →
avatar for Nathan Lindberg

Nathan Lindberg

Sr. Director, Global Sponsorships, Twitch
Nathan is the Sr. Director, Global Sponsorships at Twitch. An esports veteran, Nathan is dedicated to educating brands about the competitive gaming phenomenon and ways to leverage Twitch to reach marketing goals. Nathan’s esports experience began in 2010 at Curse Media as VP of... Read More →
avatar for Ben Nichol

Ben Nichol

Head of Events and Business Development, NYXL
Ben Nichol is the Head of Events and Business Development for New York Excelsior (NYXL), the first professional esports team to represent New York City. Ben entered esports in 2010 as a StarCraft streamer and coach, eventually transitioning to casting and hosting professional esports... Read More →


Tuesday June 18, 2019 4:15pm - 5:00pm EDT
Mainstage - Tishman Auditorium

5:30pm EDT

Keynote - Change Begins with Me
Join Leslie and she takes you through some deeply personal experiences that ultimately inspired her commitment to diversity.  Listen to how she manifested her vision of an equitable work culture, as well as an inclusive gaming community. Learn how you too can “turn up your brightness” and make a positive social impact.



Speakers
avatar for Leslie Pirritano

Leslie Pirritano

Your Best Friend, AMD
Leslie Pirritano has been in various gamer and VR-related roles over the past 15 years and is officially credited as Your Best Friend at AMD. She actively works to promote diversity within the gaming and virtual reality communities and specializes in developer relations. Her role... Read More →


Tuesday June 18, 2019 5:30pm - 6:00pm EDT
Mainstage - Tishman Auditorium

6:00pm EDT

Keynote - Hacking Mindfulness
Join Nanea Reeves as she explores how combining video game mechanics with mindfulness structures in the immersion of VR can drive transformation.

Speakers
avatar for Nanea Reeves

Nanea Reeves

CEO & Co-Founder, TRIPP, Inc.
Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Prior to founding TRIPP, Nanea was President & COO of TextPlus, one of the top mobile communications applications on iOS and Android platforms. Before joining... Read More →


Tuesday June 18, 2019 6:00pm - 6:30pm EDT
Mainstage - Tishman Auditorium

6:30pm EDT

G4C Awards Ceremony & Celebration
Each year we recognize the most impactful, innovative, and engaging social impact games of the year at our Games for Change Awards ceremony. This year we are excited to present two new awards (Best Student Game and Best XR Experience) alongside the classics: Best Gameplay, Most Innovative, Most Significant Impact, Best Learning Game, Vanguard Award, and the Facebook People's Choice Award.

Speakers
avatar for Brent Bushnell

Brent Bushnell

CEO, Two Bit Circus
Brent Bushnell is the CEO of Two Bit Circus, an LA-based experiential entertainment company that operates a network of micro-amusement parks. He’s chairman of the non-profit Two Bit Circus Foundation which deploys STEAM-based programs to inspire students about invention and facilitates... Read More →


Tuesday June 18, 2019 6:30pm - 7:30pm EDT
Mainstage - Tishman Auditorium
 
Wednesday, June 19
 

9:30am EDT

Opening Remarks with Susanna Pollack
Speakers
avatar for Susanna Pollack

Susanna Pollack

President, Games For Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →


Wednesday June 19, 2019 9:30am - 9:45am EDT
Mainstage - Tishman Auditorium

9:45am EDT

Keynote - Games Are Not Good For You
We live in what feel like particularly political times. We all want games that will change things. But are we really making the games that will impact the world? In this critical (and self-critical) talk, Eric will look at some of the pitfalls of "serious games" - and offer new models for thinking about how games can interact with spaces outside of themselves.

Speakers
avatar for Eric Zimmerman

Eric Zimmerman

Game Designer & Professor, NYU
Eric Zimmerman has been working as a game designer for more than 25 years. He was a co-founder with Peter Lee of the award-winning game studio Gamelab. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art... Read More →


Wednesday June 19, 2019 9:45am - 10:15am EDT
Mainstage - Tishman Auditorium

10:15am EDT

Keynote - Let's Not Kill the Golden Goose
Research evidence from the science of learning reflects that games are a great way to learn. Leveraging the power of technology allows for deeply engaged, fun, interactive, multisensory, experiential  and personalized learning to occur. There is no doubt that with our future generations being digital natives, digital pedagogies and games will become increasingly adopted to teach social emotional skills, 21st century skills and even core disciplines such as maths, sciences and even language in the classrooms of the future. But here comes the challenge. If there is not some form of quality control just as we have in textbooks, the golden goose that we have can very easily kill itself.  It is in this spirit that UNESCO MGIEP organized a High level policy Forum in November 2018, in the city of Vishakhapatnam (Vizag.) to draft the first call for the need of some form of guidance that will serve to support the golden goose to nurture and be sustainable.  The outcome was the Vizag Declaration.

The Vizag Declaration calls for the need for guidelines that set some boundary conditions without infringing on creativity and guidelines that identify characteristics and parameters important for delivering active and engaging learning. These guidelines are meant to steer the industry and content developers in education technology and games for learning to align their products with principles and core values that help in building 21st century skills to foster sustainable and peaceful societies. These guidelines can help teachers, parents, school administrators, policy makers to make informed decisions about age appropriate, culturally meaningful digital learning solutions that mitigate any negative impact of such a deck of choices. …. Without such guidelines the opportunity provided by games for learning to transform education may fritter away. The golden goose must thrive.


Speakers
avatar for Dr. Anantha Duraiappah

Dr. Anantha Duraiappah

Director, UNESCO MGIEP
Dr. Duraiappah is the Director of the UNESCO MGIEP since 2014 and is a science-policy pacesetter, with over 33 years’ experience. He has authored numerous peer-reviewed books and journal articles. He is a Fellow of the World Academy of Arts and Sciences, a Fellow of The World Academy... Read More →


Wednesday June 19, 2019 10:15am - 10:45am EDT
Mainstage - Tishman Auditorium

11:45am EDT

The Institute of Play: Takeaways from a Decade in the Trenches
When Institute of Play opened its doors in January of 2007 it did so with a mission to change the way young people experienced learning and to help activate the next generation of engaged citizens. Created by a group of game designers, the Institute brought together game design, rigorous research practices and strong interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development. From developing a model for game-like learning deployed in the design of the New York City public school Quest to Learn, to an innovative game-based teacher development program, to the creation of evidence-based design resources of all types to support others in using games and play in transformative play, the Institute has been seen as a global leader in games and learning. This session brings together four of the founding members of the Institute in conversation about the most salient lessons learned from 10 years in the trenches.

Moderators
avatar for Eric Zimmerman

Eric Zimmerman

Game Designer & Professor, NYU
Eric Zimmerman has been working as a game designer for more than 25 years. He was a co-founder with Peter Lee of the award-winning game studio Gamelab. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art... Read More →

Speakers
avatar for Katie Salen

Katie Salen

Professor, UC Irvine
Katie Salen is a Professor in the Department of Informatics at the University of California at Irvine, a member of the Connected Learning Lab, and Chief Designer and co-founder of Connected Camps. Her work focuses on meeting kids where they are at in order to design engaging, play-based... Read More →
avatar for Rebecca Rufo-Tepper

Rebecca Rufo-Tepper

Director of Learning, Level Education at Northeastern University
Rebecca is the Director of Learning at Level Education at Northeastern University, when she ensures all programs leverage NU's expertise in experiential learning. Previously, she was the Co-Executive Director at the Institute of Play, an educational non-profit whose work is rooted... Read More →
avatar for Arana Shapiro

Arana Shapiro

Former Executive Director, Institute of Play
Arana began her career as an early elementary classroom teacher in California. Upon moving to NYC, Arana became a founding faculty member at The School at Columbia University where she transitioned to work as an educational technologist, teacher mentor and curriculum developer. Arana... Read More →


Wednesday June 19, 2019 11:45am - 12:15pm EDT
Mainstage - Tishman Auditorium

12:15pm EDT

Endless: Creating Digital Agency through Gaming
I love building technology that can cultivate a generation of creators. I founded Endless, an independent collection of companies and initiatives focused on unlocking the untapped potential in youth.

Endless’ initial focus was to make computing universally accessible for everyone. We started by building software to solve internet connectivity for kids in the developing world. Endless OS, our flagship product, is a fully functional operating system that works on any form of internet connection.
Today, Endless is taking this a step further to empower a generation of kids, in the US and elsewhere, to shape their technology rather than being shaped by it. Endless is doing this through three initiatives: Hack harnesses Endless OS to embed coding education into the heart of an operating system. The Third Terminal is a collection of coding-based games that focus on inspire delight. Finally, The Endless Mission is a sandbox-style Steam game that takes players on a journey to a world where nothing is as it seems and the power to reshape the game itself sits at the tips of their fingers. All of this, to shape your games and, through it, your world.

I discovered my passion for building organizations of consequence when I founded the China Care Foundation at the age of 16 to offer orphaned children a brighter future. China Care has since raised over $14 million to provide surgeries, foster placements and adoptions for thousands of special needs children, as well as spawning dozens of campus clubs. For this work, I've been honored as one of Oprah Winfrey’s “People Changing the Lives of Children Around the World”, as one of Teen People’s “20 Teens Who Will Change the World,” and the youngest recipient of the Fulbright Award. All of this was set in motion by living in China with a family at the age of 11. That year in China changed my life more than anything, setting me on the course that has landed me here today.

I am a graduate of Harvard College (‘06) and Stanford Business School (‘12).

Speakers
avatar for Matt Dalio

Matt Dalio

Founder, Endless
I love building technology that can cultivate a generation of creators. I founded Endless, an independent collection of companies and initiatives focused on unlocking the untapped potential in youth.Endless’ initial focus was to make computing universally accessible for everyone... Read More →


Wednesday June 19, 2019 12:15pm - 12:35pm EDT
Mainstage - Tishman Auditorium

2:00pm EDT

Fireside Chat: Stan Pierre-Louis and Yannis Mallat
Speakers
avatar for Stan Pierre-Louis

Stan Pierre-Louis

President & CEO, Entertainment Software Association
Stanley Pierre-Louis is the Chief Executive Officer (CEO) of the Entertainment Software Association (ESA), the voice and advocate for the $43.4 billion U.S. video game industry. With more than two decades of entertainment and media experience, Mr. Pierre-Louis leads ESA’s public... Read More →
avatar for Yannis Mallat

Yannis Mallat

CEO, Ubisoft Canadian Studios
Yannis Mallat joins Ubisoft Montreal in 2000. He quickly makes his mark in the industry as the producer of Prince of Persia: The Sands of Time. Released in 2003, the game is a resounding critical and commercial success, and allows the Montreal studio to establish itself as one of... Read More →


Wednesday June 19, 2019 2:00pm - 2:30pm EDT
Mainstage - Tishman Auditorium

2:30pm EDT

Keynote - Games for Countering Climate Change
Christine Harada is President of i(x) investments. Ms. Harada has over 20 years of success in leading government and management consulting organizations. She previously served as the Federal Chief Sustainability Officer for the United States during the Obama administration. In this role, she provided oversight for all sustainability-related initiatives across the federal government in energy, fleet, and acquisitions-game-changing improvements that added to our nation’s clean energy future.

Her successes include reducing the Federal government’s carbon footprint resulting in 18% reduction in greenhouse gas emissions, a 23% reduction in energy use at Federal facilities and 177 billion gallons of water saved. 

Speakers
avatar for Christine Harada

Christine Harada

President, i(x) investments
Christine Harada is President of i(x) investments. Ms. Harada has over 20 years of success in leading government and management consulting organizations. She previously served as the Federal Chief Sustainability Officer for the United States during the Obama administration. In this... Read More →


Wednesday June 19, 2019 2:30pm - 3:00pm EDT
Mainstage - Tishman Auditorium

3:00pm EDT

Keynote - This is Not a Game: Creating Civic Engagement on Full Frontal with Samantha Bee
For the 2018 midterms, the Samantha Bee team decided that they wanted to raise civic engagement. Turning to Gamification, the team built This is Not a Game: The Game, driving hundreds of thousands of people to participate in the midterms.

This project addressed many of the thorniest issues in building a game for change in civic participation. Join this session for a behind the scenes look at what worked, what didn't and why.

Speakers
avatar for Gabe Zichermann

Gabe Zichermann

CEO, Failosophy
Gabe Zichermann is an entrepreneur, author, public speaker, mentor and teacher who is best-known for his work in Gamification. His new project, Failosophy, distills the lessons of individuals and organizations that have learned to fail fast, fail better and fail more often to achieve... Read More →
avatar for Razan Ghalayini

Razan Ghalayini

Producer, Full Frontal with Samantha Bee
Razan Ghalayini is a Senior Field Producer and Segment Director at Full Frontal with Samantha Bee.  In addition to writing and directing over 20 field pieces for the show, Razan produced This Is Not A Game: The Game.Prior to working at Full Frontal, Ghalayini had two films premiere... Read More →
avatar for Adam Werbach

Adam Werbach

CEO, Planet 10B
Werbach works between the spaces of technology and politics, serving as product manager for Samantha Bee's This is Not a Game: The Game. He formerly served as National President of the Sierra Club, and as the CEO of Saatchi & Saatchi S. He recently co-founded Yerdle, which powers... Read More →


Wednesday June 19, 2019 3:00pm - 3:20pm EDT
Mainstage - Tishman Auditorium

4:00pm EDT

(Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts
Girl Scouts is a place for girls and young women to learn formative life skills in a fun and social environment that can introduce them to a range of possible career goals. In this session, two Girl Scouts from different generations talk with each other about the ways Girl Scouts supported their paths towards the art and science of game design. Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. She is also is a former Girl Scout who learned many skills in the Girl Scouts that she uses every day as a game designer. Brielle Randall is a young artist and high school student who loves to use art, science, and technology to bring awareness to issues and promote innovative solutions for change. She brought these interests together in her Girl Scout Gold Award project in which she combined drawing, writing, psychology, coding and statistical analysis to identify problems within online fandom communities, developing web comics to disseminate awareness and impact both perpetrators and victims. Barry Joseph, VP of Digital Experience at Girl Scouts of USA, is proud to know and support both of them.

Moderators
avatar for Barry Joseph

Barry Joseph

VP, Digital Experience, Girl Scouts
Barry Joseph is the VP of Digital Experience at Girl Scouts of the USA. Known as a changemaker who is passionately devoted to envisioning new ways digital media can address significant personal and social issues, he is a driving force in both youth development and digital learning... Read More →

Speakers
avatar for Brielle Randall

Brielle Randall

Girl Scout Ambassador/STEM Educator, The ROC Network for Learning
I'm a high school senior who loves making connections between Art, Science, and Technology to bring awareness to issues and promote innovative solutions for change. I’m grateful to have had opportunities to do this through museums, my independent learning center, The ROC Network... Read More →
avatar for Tracy Fullerton

Tracy Fullerton

Director, USC Game Innovation Lab
Tracy Fullerton is an experimental game designer, professor, author and director emeritus of the USC Games program. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden... Read More →


Wednesday June 19, 2019 4:00pm - 4:30pm EDT
Mainstage - Tishman Auditorium

4:30pm EDT

The New Childhood: A Fireside Chat with Jordan Shapiro and Tami Bhaumik
In this fireside-chat session, Jordan Shapiro (Author of The New Childhood: Raising Kids to Thrive in a Connected World) and Tami Bhaumik (VP of Digital Civility at Roblox) will engage in an in-depth, and sometimes challenging, discussion about digital-play and digital play spaces. Jordan will draw on his comprehensive research about the benefits and limitations of digital play. Tami offers behind-the-scenes insights from her work keeping one of today’s most popular digital playgrounds safe and fun. Expect a playful and diverse conversation full of philosophy, business strategy, cultural history, game design, economics, ethics, and social commentary. This is about more than just games, it’s the future of childhood!        

Speakers
avatar for Jordan Shapiro

Jordan Shapiro

Author, Little Brown Spark
Jordan Shapiro, PhD, is a world-renowned American thought leader and author of "The New Childhood: Raising Kids to Thrive in a Connected World." He's Senior Fellow for the Joan Ganz Cooney Center at Sesame Workshop, and Nonresident Fellow in the Center for Universal Education at the... Read More →
avatar for Tami Bhaumik

Tami Bhaumik

VP of Marketing & Digital Civility, Roblox Corporation
As Vice President of Marketing & Digital Civility for Roblox, Tami Bhaumik is supporting the company on a global scale to inspire brand advocacy, awareness, and engagement through social channels, digital experiences, and community-driven events. She is also leading the digital civility... Read More →


Wednesday June 19, 2019 4:30pm - 5:00pm EDT
Mainstage - Tishman Auditorium

5:30pm EDT

Keynote - The Mind: Engineering the Future of Human Possibility
We can create an unprecedented era of human flourishing. We can take the tech that has taxed our thinking and relationships and use it instead to transform our hearts and minds. We can have greater clarity, joy and connection. This is the Future of Human Possibility.

Speakers
avatar for Nichol Bradford

Nichol Bradford

Executive Director & Co-Founder, Transformative Technology Lab
Nichol Bradford is fascinated by human possibility and technology. She is the CEO of the Willow Group and Executive Director of the Transformative Technology Lab. Prior to becoming a leader in Transformative Technology, Bradford was a senior executive in video games with responsibility... Read More →


Wednesday June 19, 2019 5:30pm - 6:00pm EDT
Mainstage - Tishman Auditorium

6:00pm EDT

Keynote - 0 to 120 Million: Infecting the World with Games That Make You Think
Plague Inc. and Rebel Inc. have over 120 million players. Our games deal with serious and complex topics yet they are also extremely commercially successful. In this talk, I'll share our story and identify the key lessons learnt from our journey so far as well as highlighting differences between Plague Inc. and Rebel Inc.
I hope to stimulate thinking about how to combine educational/social impact games with fun, commercially successful games!

Speakers
avatar for James Vaughan

James Vaughan

CEO & Founder, Ndemic Creations
James is the creator of Plague Inc. - a global hit with over 120 million players and one of the top five most successful paid mobile games ever.Originally a hobby, Plague Inc. has consistently remained at the top of the charts since 2012 and James was even invited to the CDC to talk... Read More →


Wednesday June 19, 2019 6:00pm - 6:30pm EDT
Mainstage - Tishman Auditorium
 
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